baditon

Russia
260 matches tracked 79 matches in 30 days
Last updated:

How does baditon play?

Rating 0.97 K/R 0.70 ADR 78.3 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 260 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 27%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 1v1 and 1v2 wins than the level 8 average. More first kills per match than the level 8 average.
AWPerClutcherEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (245 matches).

Level 8

Compared with 1,219 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 49%−2 pp · Ø 51% better than 39%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 25%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.01).

Headshot rate 45%−2 pp · Ø 47% better than 35%
AWP share of kills 23%+12 pp · Ø 11% better than 91%
K/D 0.96−0.05 · Ø 1.01 better than 32%
Pistol kills per match 2.9
Knife kills 4 in 260 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 12.7%−0.5 pp · Ø 13.2% better than 34%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 45%
MVPs per match 2.4+0.1 · Ø 2.3 better than 71%
4Ks and aces 34x 4K, 6 aces in 245 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.27).

Utility hit rate 32%−4 pp · Ø 36% better than 29%
Utility damage per round 3.2−1.1 · Ø 4.3 better than 27%
Enemies flashed per round 0.15−0.12 · Ø 0.27 better than 19%
Deaths per round 73%+1 pp · Ø 72% better than 44%

Progress

One value per month, dashed line is the level 8 average
Whether baditon is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 245 matches, all from the last 3 months.

Kills per round (K/R)

0.70
AugSepOct

Best month: August 2026 with 0.84.

Patterns

From the last 260 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −36 ELO
51 matches · 41% win rate
In match 2 of the day +61 ELO
33 matches · 45% win rate
Between 12:00 and 18:00 +123 ELO, win rate 46%
On Tuesdays +62 ELO, win rate 43%

baditon loses the most ELO on Anubis: −36 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
60% better than 83%
0.74 better than 53%
81.2 better than 55%
1.03 better than 55%
53% of 403 duels better than 67%
51% of 39 situations better than 82%
Dust 265
51% better than 51%
0.70 better than 36%
79.4 better than 46%
0.96 better than 31%
48% of 357 duels better than 38%
26% of 31 situations better than 20%
Anubis51
41% better than 16%
0.70 better than 34%
78.5 better than 39%
0.96 better than 30%
46% of 253 duels better than 23%
26% of 23 situations better than 23%
Ancient39
54% better than 63%
0.65 better than 14%
75.1 better than 23%
0.90 better than 15%
47% of 180 duels better than 32%
50% of 28 situations better than 81%
Nuke13
31% -
0.67 -
70.8 -
0.94-
47% of 103 duels -
51% of 45 situations -

Compared with players on the same level who have at least 15 matches on the map.

How baditon plays

Across 260 matches baditon averages K/R 0.70, ADR 78.3 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 8 players. Averages 15.6 kills per match with 45% headshots. The strongest map is Mirage with a 60% win rate in 84 matches. In 86 of 260 matches the rating was 1.10 or higher (33%), in 113 it was below 0.90. In 245 matches with detailed stats: 34 4Ks and 6 aces. Best month by rating: August 2026 at 1.15. baditon loses the most ELO on Anubis (−36 ELO, win rate 41%). Things go best on Dust 2 (+81 ELO, win rate 51%). Match no. 3 of the day goes best: 61% win rate, +35 ELO. Last 30 days: 79 matches, win rate 57%, net ELO +122.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.