Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).
Compared with 975 players in this group, each player over up to their last 100 matches.
Opening
Average42% of opening duels won and so well below the average (50%).
Clutch
Weakness1.0 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.88 K/D and so clearly below the average (0.98).
Impact
AverageExactly 2 kills in 11.4% of rounds and so clearly below the average (12.7%).
Utility and deaths
Average27% of nades dealing damage or blinding and so well below the average (34%).
Progress
One value per month, dashed line is the level 4 averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.70. Last 3 months unchanged at 0.67. Slightly below the average (0.71).
Rating, 1.00 is an average match
Best month: September 2026 with 0.98. Last 3 months: 0.96 (at the start 0.90). Slightly below the average (0.99).
Damage per round (ADR)
Best month: August 2026 with 82.7. Last 3 months: 77.8 (at the start 79.8). Just below the average (78.3).
Share of headshot kills
Best month: August 2026 with 40%. Last 3 months: 40% (at the start 39%). Clearly below the average (43%).
Matches won (win rate)
Best month: September 2026 with 62%. Last 3 months: 60% (at the start 41%). Well above the average (54%).
Best month: August 2026 with 1,077. Last 3 months: 999 (at the start 835).
Rounds with first kill
Best month: August 2026 with 14%.
1v1 clutches won
Best month: September 2026 with 33%.
Patterns
From the last 66 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 11 wins in a row · Cache
- Highest rating in a match: 2.04 · Dust 2
- Most kills in a match: 29 · Ancient
Maps in detail
from the last 66 matchesCompared with players on the same level who have at least 15 matches on the map.
How bad_chump plays
Across 66 matches bad_chump averages K/R 0.67, ADR 79.1 and a rating of 0.93. Most room to improve: Opening duels won at 42%, better than only 9% of level 4 players. Averages 14.5 kills per match with 40% headshots. The strongest map is Dust 2 with a 67% win rate in 15 matches. In 21 of 66 matches the rating was 1.10 or higher (32%), in 35 it was below 0.90. In 45 matches with detailed stats: 11 4Ks and 3 aces. Best month by rating: September 2026 at 0.98. Improved over the last three months: Rating +0.06, Win rate +19 pp, ELO +164. Unchanged in recent months: K/R at 0.67, ADR at 77.8, Headshots at 40%. Last 30 days: 2 matches, win rate 100%, net ELO +52.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.