backshots

USA
242 matches tracked
Last updated:

How does backshots play?

Rating 1.17 (from 222 matches) K/R 0.83 ADR 87.2 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 222 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 28% good 1.10 to 1.29 16% normal 0.90 to 1.09 16% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
ClutcherMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 21%+9 pp · Ø 12% better than 88%
K/D 1.17+0.14 · Ø 1.03 better than 86%
Pistol kills per match 2.7
Knife kills 14 in 242 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.1%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 79%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 90%
MVPs per match 2.5+0.2 · Ø 2.3 better than 69%
4Ks and aces 40x 4K, 4 aces in 171 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 71%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +11 pp, ELO +626
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.14, ADR −6.6

Sep 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: August 2026 with 0.91. Last 3 months: 0.79 (at the start 0.87). Clearly above the average (0.74).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −20 ELO
83 matches · 43% win rate
On Fridays +56 ELO, win rate 33%

backshots loses the most ELO on Dust 2: −20 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Most kills in a match: 52 · Vertigo
  3. Highest rating in a match: 2.93 · Cache
  4. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 283
43% better than 22%
0.83 better than 85%
86.9 better than 76%
1.18 better than 87%
59% of 298 duels better than 87%
32% of 60 situations better than 32%
Cache42
50% -
0.88 -
93.4 -
1.24-
61% of 128 duels -
31% of 29 situations -
Inferno40
60% better than 67%
0.87 better than 90%
87.9 better than 79%
1.26 better than 91%
59% of 106 duels better than 78%
29% of 34 situations better than 28%
Anubis29
62% better than 83%
0.86 better than 91%
90.2 better than 87%
1.20 better than 91%
58% of 91 duels better than 85%
45% of 20 situations better than 69%
Mirage23
30% better than 2%
0.72 better than 41%
78.4 better than 38%
1.03 right on the average
48% of 71 duels better than 32%
35% of 23 situations better than 40%
Ancient12
58% -
0.68 -
77.7 -
0.96-
55% of 29 duels -
14% of 7 situations -
Nuke9
0% -
0.76 -
78.9 -
0.91-
33% of 15 duels -
33% of 6 situations -
Vertigo4
75% -
0.96 -
97.3 -
1.34-
59% of 17 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How backshots plays

Across 242 matches backshots averages K/R 0.83 and ADR 87.2; the rating across the 222 rated matches is 1.17. Biggest strength: 3K rounds at 5.5%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 18.2 kills per match with 49% headshots. The strongest map is Anubis with a 62% win rate in 29 matches. In 119 of 222 matches the rating was 1.10 or higher (54%), in 68 it was below 0.90. In 171 matches with detailed stats: 40 4Ks and 4 aces. Best month by rating: August 2026 at 1.27. backshots loses the most ELO on Dust 2 (−20 ELO, win rate 43%). Things go best on Anubis (+107 ELO, win rate 62%). Match no. 2 of the day goes best: 53% win rate, +23 ELO. Improved over the last three months: Headshots +2 pp, Win rate +11 pp, ELO +626. Got weaker: K/R −0.08, Rating −0.14, ADR −6.6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.