back_one

Estonia
On FACEIT since 2021 91 matches tracked 30 matches in 30 days
Last updated:

How does back_one play?

Rating 0.92 K/R 0.63 ADR 72.3 from 91 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 91 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 30%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 47%−4 pp · Ø 51% better than 17%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 16%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 59%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 88%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.94−0.09 · Ø 1.03 better than 18%
Pistol kills per match 2.6
Zeus kills1 in 91 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.3).

2K rounds 10.7%−2.7 pp · Ø 13.4% better than 3%
3K rounds 2.4%−1.7 pp · Ø 4.1% better than 2%
MVPs per match 1.7−0.6 · Ø 2.3 better than 2%
4Ks and aces 11x 4K, 0 aces in 70 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 69%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 77%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +372
= Stayed the same
Headshots at 47%, Win rate at 50%
▼ Got worse
K/R −0.09, Rating −0.11, ADR −7.1

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.56
JunJulAugSepOctNov

Best month: August 2026 with 0.72. Last 3 months: 0.59 (at the start 0.68). Well below the average (0.74).

Patterns

From the last 91 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
22 matches · 32% win rate
Between 12:00 and 18:00 +25 ELO, win rate 46%

back_one loses the most ELO in match 2 of the day: ±0 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Highest rating in a match: 1.80 · Nuke
  3. Most kills in a match: 28 · Mirage
  4. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 91 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
54% better than 61%
0.63 better than 7%
69.6 better than 5%
0.92 better than 15%
46% of 117 duels better than 21%
35% of 26 situations better than 43%
Dust 221
57% better than 75%
0.66 better than 13%
76.1 better than 26%
0.95 better than 23%
46% of 48 duels better than 22%
32% of 22 situations better than 30%
Ancient11
36% -
0.55 -
69.4 -
0.75-
37% of 27 duels -
31% of 13 situations -
Nuke8
75% -
0.80 -
86.7 -
1.14-
56% of 25 duels -
20% of 10 situations -
Cache6
17% -
0.58 -
66.5 -
0.86-
27% of 11 duels -
0% of 5 situations -
Anubis4
50% -
0.53 -
70.0 -
0.85-
57% of 7 duels -
-
Inferno4
25% -
0.59 -
66.8 -
0.93-
67% of 3 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How back_one plays

Across 91 matches back_one averages K/R 0.63, ADR 72.3 and a rating of 0.92. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.4%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 13.7 kills per match with 47% headshots. The strongest map is Dust 2 with a 57% win rate in 21 matches. In 25 of 91 matches the rating was 1.10 or higher (27%), in 44 it was below 0.90. In 70 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: August 2026 at 1.06. back_one loses the most ELO in match 2 of the day (±0 ELO, win rate 32%). Things go best on Dust 2 (+25 ELO, win rate 57%). Improved over the last three months: ELO +372. Got weaker: K/R −0.09, Rating −0.11, ADR −7.1. Unchanged in recent months: Headshots at 47%, Win rate at 50%. Last 30 days: 30 matches, win rate 57%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.