baciuz

Romania
On FACEIT since 2024 134 matches tracked 21 matches in 30 days
Last updated:

How does baciuz play?

Rating 0.95 K/R 0.69 ADR 74.7 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 134 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 10% good 1.10 to 1.29 11% normal 0.90 to 1.09 29% weak 0.75 to 0.89 18% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 7 average.
Headshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

Level 7

Compared with 1,064 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 46%−4 pp · Ø 50% better than 18%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 17%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (46%).

Headshot rate 51%+5 pp · Ø 46% better than 77%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 0.93−0.07 · Ø 1.00 better than 26%
Pistol kills per match 3.0
Knife kills 13 in 134 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.2%).

2K rounds 11.4%−1.8 pp · Ø 13.2% better than 12%
3K rounds 3.9%+0.1 pp · Ø 3.8% better than 52%
MVPs per match 2.0−0.3 · Ø 2.3 better than 28%
4Ks and aces 15x 4K, 1 ace in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 39%
Deaths per round 74%+2 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +93
= Stayed the same
K/R at 0.69, Rating at 0.93, ADR at 74.3, Headshots at 51%
▼ Got worse
Win rate −27 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: October 2026 with 0.71. Last 3 months unchanged at 0.69. Slightly below the average (0.72).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +27 ELO
29 matches · 38% win rate
In match 1 of the day +53 ELO
42 matches · 36% win rate
Between 18:00 and 24:00 +21 ELO, win rate 37%
On Wednesdays −32 ELO, win rate 39%

baciuz loses the most ELO in match 2 of the day: +27 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Longest win streak: 11 wins in a row · Nuke
  3. Highest rating in a match: 1.99 · Mirage

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
51% better than 54%
0.70 better than 38%
76.8 better than 36%
0.97 better than 39%
47% of 191 duels better than 32%
33% of 24 situations better than 38%
Ancient23
57% better than 71%
0.72 better than 40%
77.8 better than 33%
1.00 right on the average
52% of 94 duels better than 58%
22% of 18 situations better than 17%
Anubis20
50% right on the average
0.65 better than 16%
72.3 better than 14%
0.88 better than 13%
46% of 72 duels better than 21%
9% of 11 situations better than 2%
Dust 219
37% better than 9%
0.76 better than 68%
79.4 better than 51%
1.05 better than 67%
48% of 88 duels better than 37%
36% of 14 situations better than 44%
Cache12
50% -
0.55 -
63.8 -
0.75-
40% of 52 duels -
60% of 10 situations -
Inferno10
30% -
0.74 -
75.6 -
0.97-
42% of 36 duels -
60% of 5 situations -
Nuke8
63% -
0.65 -
72.3 -
1.00-
36% of 25 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How baciuz plays

Across 134 matches baciuz averages K/R 0.69, ADR 74.7 and a rating of 0.95. Biggest strength: Headshot rate at 51%, better than 77% of level 7 players. Most room to improve: Opening duels won at 46%, better than only 18% of level 7 players. Averages 15.3 kills per match with 51% headshots. The strongest map is Ancient with a 57% win rate in 23 matches. In 32 of 134 matches the rating was 1.10 or higher (24%), in 63 it was below 0.90. In 95 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: August 2026 at 0.96. baciuz loses the most ELO in match 2 of the day (+27 ELO, win rate 38%). Things go best from match 5 of the day (+135 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate, +135 ELO. Improved over the last three months: ELO +93. Got weaker: Win rate −27 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.93, ADR at 74.3, Headshots at 51%. Last 30 days: 21 matches, win rate 33%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.