babyw00

South Korea
On FACEIT since 2020 417 matches tracked 163 matches in 30 days
ELO ▲ 126
2,985
30-day peak: 3,040
Rank EU ▼ 1,203 places
#9,190
South Korea #185 in South Korea
30 days · prev. #7,987 · best #7,987
Last updated:
Next update possible in 40m 17s

How does babyw00 play?

Rating 1.10 K/R 0.79 ADR 85.3 from 417 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 417 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (321 matches).

2,750-2,999 ELO

Compared with 11,776 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 60%+8 pp · Ø 52% better than 94%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 12%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (52%).

Headshot rate 46%−6 pp · Ø 52% better than 19%
AWP share of kills 32%+20 pp · Ø 12% better than 96%
K/D 1.11+0.06 · Ø 1.05 better than 65%
Pistol kills per match 2.9
Knife kills 4 in 417 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.5%).

2K rounds 15.3%+1.8 pp · Ø 13.5% better than 83%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.5+0.1 · Ø 2.4 better than 62%
4Ks and aces 79x 4K, 9 aces in 321 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.0).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 2.4−1.6 · Ø 4.0 better than 8%
Enemies flashed per round 0.21−0.10 · Ø 0.31 better than 22%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, Rating +0.06, Win rate +10 pp, ELO +217
= Stayed the same
ADR at 85.7
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.80 (at the start 0.76). Clearly above the average (0.75).

Patterns

From the last 417 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −106 ELO
23 matches · 52% win rate
On Anubis −85 ELO
48 matches · 46% win rate
Between 0:00 and 6:00 −114 ELO, win rate 44%
On Saturdays −49 ELO, win rate 38%

babyw00 loses the most ELO on Cache: −106 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 37 · Nuke
  3. Highest rating in a match: 2.97 · Dust 2

Maps in detail

from the last 417 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage155
57% better than 66%
0.81 better than 74%
86.6 better than 73%
1.12 better than 70%
60% of 753 duels better than 89%
42% of 85 situations better than 61%
Dust 2131
50% better than 36%
0.80 better than 71%
86.2 better than 71%
1.13 better than 71%
61% of 682 duels better than 89%
29% of 76 situations better than 23%
Anubis48
46% better than 23%
0.71 better than 30%
80.0 better than 41%
0.97 better than 21%
51% of 236 duels better than 42%
33% of 27 situations better than 36%
Nuke41
46% better than 16%
0.78 better than 53%
83.9 better than 56%
1.08 right on the average
57% of 240 duels better than 72%
18% of 22 situations better than 10%
Cache23
52% better than 32%
0.82 better than 63%
87.4 better than 62%
1.17 better than 66%
61% of 113 duels better than 83%
36% of 11 situations better than 41%
Ancient17
41% better than 13%
0.76 right on the average
81.1 better than 44%
1.09 better than 63%
45% of 74 duels better than 14%
29% of 7 situations better than 25%

Compared with players on the same level who have at least 15 matches on the map.

How babyw00 plays

Across 417 matches babyw00 averages K/R 0.79, ADR 85.3 and a rating of 1.10. Biggest strength: Opening duels won at 60%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 17.1 kills per match with 46% headshots. The strongest map is Mirage with a 57% win rate in 155 matches. In 206 of 417 matches the rating was 1.10 or higher (49%), in 123 it was below 0.90. In 321 matches with detailed stats: 79 4Ks and 9 aces. Best month by rating: September 2026 at 1.13. babyw00 loses the most ELO on Cache (−106 ELO, win rate 52%). Things go best on Mirage (+150 ELO, win rate 57%). Improved over the last three months: K/R +0.04, Rating +0.06, Win rate +10 pp, ELO +217. Got weaker: Headshots −7 pp. Unchanged in recent months: ADR at 85.7. Last 30 days: 163 matches, win rate 53%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.