babyjronk67

VN
121 matches tracked 21 matches in 30 days
ELO ▼ 55
2,231
30-day peak: 2,310
Rank NA ▼ 142 places
#3,763 #27 in VN
30 days · before #3,621 · best #3,621
Last updated:

How does babyjronk67 play?

Rating 1.02 (from 31 matches) K/R 0.76 ADR 84.0 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45% on level 10
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 31 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 23% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 52%+1 pp better than 56%

Clutch

Strength
Last one alive
Clutch 1v1 won 49%+10 pp better than 93%
Clutch 1v2 won 28%+7 pp better than 86%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 75%
AWP share of kills 4%−7 pp better than 24%
K/D 1.04+0.01 better than 52%
Pistol kills per match 3.3
Knife kills 2 in 121 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.0%−0.3 pp better than 38%
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 15x 4K, 3 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 3.4−0.7 better than 31%
Enemies flashed per round 0.38+0.08 better than 74%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, ADR at 83.1, Headshots at 55%, ELO at 2,224
▼ Got worse
Win rate −8 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.75 (at the start 0.78).

Patterns

From the last 121 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −57 ELO
47 matches · 43% wins
In match 1 of the day −39 ELO
38 matches · 42% wins
Between 0:00 and 6:00 −58 ELO, win rate 44%

babyjronk67 loses the most ELO on Mirage: −57 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.75 · Dust 2
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
43% better than 18%
0.73 better than 43%
82.4 better than 58%
0.88-
54% of 227 duels better than 64%
46% of 24 situations better than 75%
Dust 240
50% better than 41%
0.77 better than 64%
84.8 better than 71%
1.22-
52% of 170 duels better than 54%
36% of 25 situations better than 44%
Nuke11
55% -
0.83 -
92.3 -
1.05-
47% of 51 duels -
38% of 8 situations -
Ancient7
43% -
0.75 -
82.7 -
0.92-
49% of 37 duels -
33% of 3 situations -
Anubis6
83% -
0.80 -
83.1 -
1.14-
56% of 36 duels -
50% of 4 situations -
Cache5
60% -
0.76 -
78.0 -
0.86-
56% of 18 duels -
33% of 3 situations -
Inferno5
40% -
0.79 -
82.2 -
-
58% of 24 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How babyjronk67 plays

Across 121 matches babyjronk67 averages K/R 0.76 and ADR 84.0; the rating across the 31 rated matches is 1.02. Biggest strength: Clutch 1v1 won at 49%. That is better than 93% of players on level 10. On average 17.0 kills per match, 55% of them headshots. The strongest map is Nuke with a 55% win rate in 11 matches. In 11 of 31 matches the rating was 1.10 or higher (35%), in 12 it was below 0.90. In 82 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: September 2026 at 1.02. babyjronk67 loses the most ELO on Mirage (−57 ELO, win rate 43%). Things go best on Dust 2 (+53 ELO, win rate 50%). Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.75, ADR at 83.1, Headshots at 55%, ELO at 2,224. Last 30 days: 21 matches, win rate 48%, ELO balance +33.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.