babe

EE
309 matches tracked 40 matches in 30 days
Last updated:

How does babe play?

Rating 0.98 (from 260 matches) K/R 0.71 ADR 77.8 from 309 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26% on level 10
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 57%
Rating spread from 260 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 25%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (251 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 75%
Opening duels won 49%−2 pp better than 29%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−6 pp better than 27%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 31%
AWP share of kills 9%−2 pp better than 50%
K/D 0.95−0.09 better than 19%
Pistol kills per match 2.5
Knife kills 3 in 309 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.7%−0.7 pp better than 28%
Rounds with 3K 3.7%−0.4 pp better than 31%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 41x 4K, 6 aces in 251 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 24%
Utility damage per round 3.3−0.8 better than 27%
Enemies flashed per round 0.24−0.06 better than 34%
Rounds with a death 74%+3 pp better than 19%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +8 pp
= Stayed the same
K/R at 0.71, ADR at 77.8, Headshots at 47%
▼ Got worse
ELO −344

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.71 (at the start 0.69).

Patterns

From the last 309 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −127 ELO
93 matches · 51% wins
In match 4 of the day −59 ELO
31 matches · 42% wins
Between 12:00 and 18:00 −149 ELO, win rate 45%
On Wednesdays −150 ELO, win rate 32%

babe loses the most ELO on Mirage: −127 ELO, 51% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Mirage
  2. Most kills in a match: 49 · Anubis
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 309 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
51% better than 46%
0.69 better than 24%
75.0 better than 19%
0.96 better than 24%
52% of 444 duels level
29% of 51 situations better than 23%
Dust 271
54% better than 57%
0.68 better than 21%
75.4 better than 21%
0.96 better than 23%
48% of 343 duels better than 31%
41% of 29 situations better than 60%
Ancient64
48% better than 33%
0.69 better than 22%
78.4 better than 33%
0.94 better than 16%
47% of 291 duels better than 24%
42% of 24 situations better than 59%
Anubis61
54% better than 55%
0.78 better than 69%
84.1 better than 67%
1.07 better than 59%
48% of 313 duels better than 28%
26% of 19 situations better than 20%
Cache16
38% -
0.71 -
79.1 -
0.95-
43% of 90 duels -
36% of 11 situations -
Nuke3
33% -
0.71 -
75.0 -
0.96-
33% of 18 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How babe plays

Across 309 matches babe averages K/R 0.71 and ADR 77.8; the rating across the 260 rated matches is 0.98. Biggest strength: Rounds with first kill at 12%. That is better than 75% of players on level 10. Most room to improve: Rounds with a death at 74%. That is better than only 19% of players on level 10. On average 15.4 kills per match, 47% of them headshots. The strongest map is Dust 2 with a 54% win rate in 71 matches. In 87 of 260 matches the rating was 1.10 or higher (33%), in 113 it was below 0.90. In 251 matches with detailed stats: 41 4Ks and 6 aces. Best month by rating: October 2026 at 1.02. babe loses the most ELO on Mirage (−127 ELO, win rate 51%). Things go best on Dust 2 (+297 ELO, win rate 54%). Improved over the last three months: Win rate +8 pp. Got weaker: ELO −344. Unchanged in recent months: K/R at 0.71, ADR at 77.8, Headshots at 47%. Last 30 days: 40 matches, win rate 48%, ELO balance +108.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.