babalybeck

USA
303 matches tracked 50 matches in 30 days
ELO ▲ 219
2,282
30-day peak: 2,349
Rank NA ▼ 1,027 places
#3,217
USA #1,701 in USA
30 days · prev. #2,190 · best #2,190
Last updated:

How does babalybeck play?

Rating 1.17 (from 268 matches) K/R 0.82 ADR 90.1 from 303 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 268 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (222 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.02).

Headshot rate 48%−3 pp · Ø 51% better than 38%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.18+0.16 · Ø 1.02 better than 89%
Pistol kills per match 3.2
Knife kills 1 in 303 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.3%).

2K rounds 15.1%+1.8 pp · Ø 13.3% better than 85%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 73%
MVPs per match 2.5+0.2 · Ø 2.3 better than 70%
4Ks and aces 62x 4K, 2 aces in 222 matches

Utility and deaths

Strength
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 47%+12 pp · Ø 35% better than 99%
Utility damage per round 7.1+3.0 · Ø 4.1 better than 96%
Enemies flashed per round 0.47+0.17 · Ø 0.30 better than 88%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.83, ADR at 90.5, Headshots at 48%, Win rate at 48%, ELO at 2,292
▼ Got worse
Rating −0.05

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.83 (at the start 0.81). Clearly above the average (0.73).

Patterns

From the last 303 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −45 ELO
47 matches · 49% win rate
On Ancient −36 ELO
50 matches · 34% win rate
On Sundays −17 ELO, win rate 44%

babalybeck loses the most ELO on Nuke: −45 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Nuke
  2. Most kills in a match: 36 · Nuke
  3. Highest rating in a match: 2.47 · Dust 2

Maps in detail

from the last 303 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2126
53% right on the average
0.85 better than 90%
92.1 better than 92%
1.23 better than 93%
56% of 397 duels better than 75%
42% of 90 situations better than 61%
Ancient50
34% better than 7%
0.83 better than 85%
93.7 better than 94%
1.13 better than 81%
57% of 210 duels better than 80%
48% of 33 situations better than 71%
Nuke47
49% better than 25%
0.83 better than 75%
90.2 better than 81%
1.16 better than 75%
51% of 213 duels better than 42%
37% of 38 situations better than 46%
Inferno45
56% right on the average
0.82 better than 78%
87.4 better than 74%
1.19 better than 82%
61% of 139 duels better than 85%
35% of 31 situations better than 40%
Cache17
29% -
0.75 -
85.1 -
1.05-
57% of 74 duels -
17% of 12 situations -
Mirage12
42% -
0.68 -
81.4 -
0.89-
50% of 64 duels -
43% of 7 situations -
Anubis4
100% -
0.69 -
70.7 -
0.86-
33% of 12 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How babalybeck plays

Across 303 matches babalybeck averages K/R 0.82 and ADR 90.1; the rating across the 268 rated matches is 1.17. Biggest strength: Utility hit rate at 47%, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 18.1 kills per match with 48% headshots. The strongest map is Inferno with a 56% win rate in 45 matches. In 146 of 268 matches the rating was 1.10 or higher (54%), in 66 it was below 0.90. In 222 matches with detailed stats: 62 4Ks and 2 aces. Best month by rating: October 2026 at 1.23. babalybeck loses the most ELO on Nuke (−45 ELO, win rate 49%). Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.83, ADR at 90.5, Headshots at 48%, Win rate at 48%, ELO at 2,292. Last 30 days: 50 matches, win rate 54%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.