bababa36

Russia
32 matches tracked 22 matches in 30 days
Last updated:

How does bababa36 play?

Rating 0.71 K/R 0.53 ADR 65.6 from 32 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.71
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 25%
Rating distribution from 32 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 3% good 1.10 to 1.29 3% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 56%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 1 about average weaker than most
Level 1

Compared with 382 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

36% of opening duels won and so well below the average (46%).

Rounds with first kill 7%−1 pp · Ø 8% better than 35%
Opening duels won 36%−10 pp · Ø 46% better than 11%

Clutch

Weakness
Last one alive

19% of 1v1s won and so well below the average (33%).

Clutch 1v1 won 19%−14 pp · Ø 33% better than 2%
Clutch 1v2 won 9%−11 pp · Ø 20% better than 8%
Clutch kills per match 0.7−0.9 · Ø 1.6 better than 5%

Weapons and aim

Average
Where do the kills come from?

0.69 K/D and so clearly below the average (0.86).

Headshot rate 39%0 pp · Ø 39% right on the average
AWP share of kills 5%−7 pp · Ø 12% better than 36%
K/D 0.69−0.17 · Ø 0.86 better than 19%
Pistol kills per match 1.7
Knife kills 1 in 32 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 1.6% of rounds and so well below the average (3.1%).

2K rounds 8.8%−2.7 pp · Ø 11.5% better than 19%
3K rounds 1.6%−1.5 pp · Ø 3.1% better than 12%
MVPs per match 1.2−0.7 · Ø 1.9 better than 13%
4Ks and aces 0x 4K, 0 aces in 32 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (31%).

Utility hit rate 41%+10 pp · Ø 31% better than 93%
Utility damage per round 3.0+0.3 · Ø 2.7 better than 52%
Enemies flashed per round 0.11−0.06 · Ø 0.17 better than 28%
Deaths per round 77%+3 pp · Ø 74% better than 35%

Progress

One value per month, dashed line is the level 1 average
Whether bababa36 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 32 matches, all from the last 3 months.

Kills per round (K/R)

0.53
SepOctNov

Patterns

Soon this shows where bababa36 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 11 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 19 · Ancient
  3. Highest rating in a match: 1.53 · Ancient

Maps in detail

from the last 32 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 211
55% -
0.45 -
56.8 -
0.65-
38% of 45 duels -
25% of 4 situations -
Mirage10
40% -
0.55 -
67.0 -
0.71-
31% of 32 duels -
0% of 3 situations -
Ancient5
40% -
0.66 -
77.9 -
0.83-
40% of 25 duels -
25% of 4 situations -
Anubis3
33% -
0.57 -
77.4 -
0.79-
47% of 15 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bababa36 plays

Across 32 matches bababa36 averages K/R 0.53, ADR 65.6 and a rating of 0.71. Biggest strength: Utility hit rate at 41%, better than 93% of level 1 players. Most room to improve: Clutch 1v1 won at 19%, better than only 2% of level 1 players. Averages 11.6 kills per match with 39% headshots. The strongest map is Dust 2 with a 55% win rate in 11 matches. In 2 of 32 matches the rating was 1.10 or higher (6%), in 24 it was below 0.90. Last 30 days: 22 matches, win rate 41%, net ELO −98.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 1): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.