babaGetoar

Albania
On FACEIT since 2020 114 matches tracked 68 matches in 30 days
ELO ▲ 54
2,118
30-day peak: 2,118
Rank EU
#179,896
Albania #1,011 in Albania
Last updated:

How does babaGetoar play?

Rating 1.15 K/R 0.82 ADR 91.5 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 114 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 8% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 7%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.14+0.11 · Ø 1.03 better than 81%
Pistol kills per match 3.3
Knife kills 5 in 114 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 79%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 78%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 30x 4K, 3 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 80%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 70%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +128
= Stayed the same
ADR at 90.8
▼ Got worse
K/R −0.08, Rating −0.14, Headshots −6 pp, Win rate −15 pp

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOctNov

Best month: May 2026 with 0.99. Last 3 months: 0.81 (at the start 0.89). Clearly above the average (0.74).

Patterns

From the last 114 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −35 ELO
20 matches · 45% win rate

babaGetoar loses the most ELO from match 5 of the day: −35 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Reached level 10 · Mirage
  3. Most kills in a match: 34 · Inferno
  4. Longest win streak: 5 wins in a row · Vertigo
  5. Highest rating in a match: 2.94 · Inferno

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
55% better than 68%
0.83 better than 85%
93.1 better than 93%
1.16 better than 84%
52% of 218 duels better than 55%
43% of 28 situations better than 66%
Inferno21
67% better than 90%
0.89 better than 93%
99.5 better than 97%
1.27 better than 94%
54% of 110 duels better than 63%
50% of 10 situations better than 76%
Mirage20
45% better than 26%
0.82 better than 81%
89.0 better than 83%
1.14 better than 81%
51% of 101 duels right on the average
43% of 7 situations better than 65%
Ancient14
50% -
0.80 -
87.2 -
1.14-
53% of 78 duels -
33% of 15 situations -
Nuke8
50% -
0.70 -
81.8 -
0.90-
67% of 33 duels -
0% of 1 situations -
Vertigo6
67% -
0.71 -
82.0 -
0.99-
44% of 41 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How babaGetoar plays

Across 114 matches babaGetoar averages K/R 0.82, ADR 91.5 and a rating of 1.15. Biggest strength: Damage per round (ADR) at 91.5, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 40%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 18.5 kills per match with 40% headshots. The strongest map is Inferno with a 67% win rate in 21 matches. In 60 of 114 matches the rating was 1.10 or higher (53%), in 26 it was below 0.90. In 102 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: May 2026 at 1.38. babaGetoar loses the most ELO from match 5 of the day (−35 ELO, win rate 45%). Things go best on Mirage (+15 ELO, win rate 45%). Match no. 3 of the day goes best: 65% win rate, +1 ELO. Improved over the last three months: ELO +128. Got weaker: K/R −0.08, Rating −0.14, Headshots −6 pp, Win rate −15 pp. Unchanged in recent months: ADR at 90.8. Last 30 days: 68 matches, win rate 51%, net ELO −14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.