ba_david1

Romania
On FACEIT since 2025 97 matches tracked 25 matches in 30 days
Last updated:

How does ba_david1 play?

Rating 1.14 K/R 0.82 ADR 87.2 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 97 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 26% good 1.10 to 1.29 15% normal 0.90 to 1.09 14% weak 0.75 to 0.89 12% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 81%

Clutch

Strength
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 76%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 96%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.13+0.10 · Ø 1.03 better than 81%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.0% of rounds and so well above the average (13.4%).

2K rounds 17.0%+3.6 pp · Ø 13.4% better than 98%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 92%
MVPs per match 2.7+0.4 · Ø 2.3 better than 85%
4Ks and aces 17x 4K, 2 aces in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 21%
Utility damage per round 3.2−1.1 · Ø 4.3 better than 25%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 39%
Deaths per round 73%+1 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.11, Rating +0.16, ADR +11.7, Headshots +2 pp
= Stayed the same
Win rate at 46%, ELO at 2,015
▼ Got worse
Nothing clear

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.90
JunJulAugSepOctNov

Best month: October 2026 with 0.90. Last 3 months: 0.90 (at the start 0.79). Well above the average (0.74).

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −23 ELO
27 matches · 56% win rate
On Mirage −18 ELO
29 matches · 45% win rate

ba_david1 loses the most ELO on Dust 2: −23 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Dust 2
  2. Longest win streak: 4 wins in a row · Nuke
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
45% better than 26%
0.84 better than 87%
89.7 better than 85%
1.16 better than 85%
51% of 105 duels right on the average
54% of 24 situations better than 87%
Dust 227
56% better than 68%
0.86 better than 91%
92.3 better than 91%
1.20 better than 89%
55% of 94 duels better than 71%
42% of 19 situations better than 64%
Inferno11
45% -
0.67 -
70.4 -
0.92-
49% of 43 duels -
33% of 9 situations -
Ancient9
44% -
0.91 -
91.0 -
1.23-
55% of 42 duels -
40% of 5 situations -
Cache8
13% -
0.83 -
87.4 -
1.17-
50% of 40 duels -
25% of 4 situations -
Anubis7
29% -
0.64 -
78.4 -
0.90-
44% of 32 duels -
25% of 4 situations -
Nuke6
50% -
0.87 -
85.6 -
1.25-
45% of 22 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ba_david1 plays

Across 97 matches ba_david1 averages K/R 0.82, ADR 87.2 and a rating of 1.14. Biggest strength: 3K rounds at 5.6%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 31%, better than only 21% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 53% headshots. The strongest map is Dust 2 with a 56% win rate in 27 matches. In 49 of 97 matches the rating was 1.10 or higher (51%), in 34 it was below 0.90. In 56 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: October 2026 at 1.26. ba_david1 loses the most ELO on Dust 2 (−23 ELO, win rate 56%). Improved over the last three months: K/R +0.11, Rating +0.16, ADR +11.7, Headshots +2 pp. Unchanged in recent months: Win rate at 46%, ELO at 2,015. Last 30 days: 25 matches, win rate 48%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.