bIoodsucker

Turkey
On FACEIT since 2025 198 matches tracked 29 matches in 30 days
ELO ▲ 48
2,276
30-day peak: 2,303
Rank EU
#114,533
Turkey #2,962 in Turkey
Last updated:

How does bIoodsucker play?

Rating 1.05 (from 166 matches) K/R 0.76 ADR 82.3 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 166 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 53%+2 pp · Ø 51% better than 62%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 66%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly below the average (50%).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 21%+9 pp · Ø 12% better than 89%
K/D 1.06+0.02 · Ø 1.04 better than 55%
Pistol kills per match 2.9
Knife kills 1 in 198 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 60%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 29%
MVPs per match 2.3−0.1 · Ø 2.4 better than 44%
4Ks and aces 28x 4K, 3 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.3).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 5.2+0.9 · Ø 4.3 better than 78%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 54%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +13 pp, ELO +261
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 81.5, Headshots at 47%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: June 2026 with 0.78. Last 3 months: 0.74 (at the start 0.77). Right on the average (0.74).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −55 ELO
52 matches · 46% win rate
On Mirage −47 ELO
34 matches · 53% win rate
On Anubis −27 ELO
32 matches · 44% win rate

bIoodsucker loses the most ELO on Dust 2: −55 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Anubis
  2. Most kills in a match: 51 · Inferno
  3. Longest win streak: 8 wins in a row · Dust 2
  4. Recorded match no. 100 · Mirage
  5. Reached level 10 · Dust 2

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
46% better than 27%
0.72 better than 37%
79.2 better than 39%
1.00 better than 33%
49% of 250 duels better than 35%
45% of 29 situations better than 69%
Mirage34
53% better than 55%
0.79 better than 68%
86.1 better than 70%
1.06 better than 56%
55% of 151 duels better than 71%
25% of 20 situations better than 16%
Anubis32
44% better than 21%
0.74 better than 48%
79.8 better than 41%
1.03 better than 46%
54% of 145 duels better than 64%
60% of 10 situations better than 94%
Inferno28
50% better than 33%
0.76 better than 55%
83.3 better than 57%
1.07 right on the average
61% of 158 duels better than 88%
36% of 11 situations better than 43%
Ancient22
50% better than 40%
0.76 better than 56%
82.9 better than 55%
1.13 better than 76%
44% of 95 duels better than 13%
33% of 6 situations better than 39%
Cache20
75% better than 92%
0.84 better than 85%
85.5 better than 68%
1.14 better than 76%
59% of 105 duels better than 83%
67% of 6 situations better than 95%
Nuke6
50% -
0.81 -
92.0 -
1.03-
58% of 38 duels -
0% of 1 situations -
Vertigo3
33% -
0.62 -
73.9 -
0.90-
42% of 12 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bIoodsucker plays

Across 198 matches bIoodsucker averages K/R 0.76 and ADR 82.3; the rating across the 166 rated matches is 1.05. Biggest strength: Rounds with first kill at 14%, better than 90% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 48% headshots. The strongest map is Cache with a 75% win rate in 20 matches. In 75 of 166 matches the rating was 1.10 or higher (45%), in 57 it was below 0.90. In 125 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: June 2026 at 1.10. bIoodsucker loses the most ELO on Dust 2 (−55 ELO, win rate 46%). Things go best on Inferno (+12 ELO, win rate 50%). Match no. 2 of the day goes best: 65% win rate, −5 ELO. Improved over the last three months: Win rate +13 pp, ELO +261. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 81.5, Headshots at 47%. Last 30 days: 29 matches, win rate 55%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.