bIeeding

Estonia
On FACEIT since 2023 294 matches tracked 63 matches in 30 days
Last updated:

How does bIeeding play?

Rating 1.00 K/R 0.73 ADR 79.4 from 294 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 294 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 22%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (234 matches).

2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.04).

Headshot rate 47%−4 pp · Ø 51% better than 28%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 0.98−0.06 · Ø 1.04 better than 23%
Pistol kills per match 3.1
Knife kills 14 in 294 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.5%).

2K rounds 12.7%−0.8 pp · Ø 13.5% better than 26%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 33%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 39x 4K, 4 aces in 234 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.1).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 12%
Enemies flashed per round 0.21−0.10 · Ø 0.31 better than 25%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 0.98, ADR at 77.7, Headshots at 47%, ELO at 2,530
▼ Got worse
Win rate −6 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: July 2026 with 0.81. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).

Patterns

From the last 294 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −30 ELO
32 matches · 41% win rate
On Fridays +26 ELO, win rate 38%

bIeeding loses the most ELO in match 4 of the day: −30 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.06 · Mirage
  3. Most kills in a match: 36 · Anubis
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 294 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
64% better than 90%
0.75 right on the average
81.3 better than 49%
1.04 right on the average
48% of 389 duels better than 28%
49% of 47 situations better than 79%
Anubis70
50% better than 37%
0.74 better than 46%
81.1 better than 48%
0.99 better than 28%
50% of 348 duels better than 38%
40% of 40 situations better than 54%
Dust 266
48% better than 33%
0.72 better than 37%
78.7 better than 35%
0.97 better than 23%
52% of 293 duels right on the average
35% of 46 situations better than 39%
Ancient50
48% better than 31%
0.67 better than 12%
76.5 better than 20%
0.95 better than 17%
50% of 244 duels better than 37%
46% of 24 situations better than 70%
Nuke19
63% better than 75%
0.74 better than 43%
75.5 better than 21%
1.04 better than 47%
51% of 86 duels better than 40%
56% of 9 situations better than 84%

Compared with players on the same level who have at least 15 matches on the map.

How bIeeding plays

Across 294 matches bIeeding averages K/R 0.73, ADR 79.4 and a rating of 1.00. Most room to improve: Utility damage per round at 2.6, better than only 12% of level 10 · 2,500-2,749 ELO players. Averages 16.1 kills per match with 47% headshots. The strongest map is Mirage with a 64% win rate in 85 matches. In 96 of 294 matches the rating was 1.10 or higher (33%), in 122 it was below 0.90. In 234 matches with detailed stats: 39 4Ks and 4 aces. Best month by rating: July 2026 at 1.11. bIeeding loses the most ELO in match 4 of the day (−30 ELO, win rate 41%). Things go best on Anubis (+114 ELO, win rate 50%). Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.72, Rating at 0.98, ADR at 77.7, Headshots at 47%, ELO at 2,530. Last 30 days: 63 matches, win rate 44%, net ELO −7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.