bIackreaperr

USA
On FACEIT since 2022 168 matches tracked 24 matches in 30 days
Last updated:

How does bIackreaperr play?

Rating 1.33 (from 118 matches) K/R 0.92 ADR 97.4 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.33
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 118 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 34% good 1.10 to 1.29 17% normal 0.90 to 1.09 15% weak 0.75 to 0.89 10% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 57%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 1.20+0.17 · Ø 1.03 better than 90%
Pistol kills per match 3.9
Knife kills 2 in 168 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 18.5% of rounds and so well above the average (13.4%).

2K rounds 18.5%+5.1 pp · Ø 13.4% better than 99%
3K rounds 6.7%+2.6 pp · Ø 4.1% better than 98%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 65x 4K, 2 aces in 118 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 4%
Enemies flashed per round 0.05−0.23 · Ø 0.28 better than 1%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.19, ADR +20.4, Win rate +9 pp, ELO +164
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOctNov

Best month: September 2026 with 0.99. Last 3 months: 0.98 (at the start 0.79). Well above the average (0.74).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −31 ELO
20 matches · 20% win rate
On Mirage −25 ELO
70 matches · 54% win rate
On Thursdays −13 ELO, win rate 29%

bIackreaperr loses the most ELO on Nuke: −31 ELO, 20% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 57 · Cache
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 3.12 · Cache
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
54% better than 59%
0.97 better than 99%
102.2 better than 99%
1.42 better than 99%
61% of 358 duels better than 94%
43% of 21 situations better than 64%
Cache25
64% better than 79%
1.04 better than 99%
108.3 better than 99%
1.53 better than 99%
62% of 127 duels better than 89%
67% of 6 situations better than 94%
Dust 220
25% better than 1%
0.84 better than 87%
91.0 better than 87%
1.19 better than 87%
51% of 80 duels right on the average
33% of 9 situations better than 37%
Nuke20
20% better than 1%
0.79 better than 60%
83.6 better than 54%
1.09-
51% of 77 duels better than 43%
50% of 4 situations better than 76%
Anubis13
38% -
0.91 -
97.8 -
1.26-
57% of 70 duels -
17% of 6 situations -
Ancient12
67% -
0.77 -
85.2 -
1.05-
42% of 55 duels -
25% of 4 situations -
Inferno6
33% -
0.86 -
93.1 -
1.04-
50% of 4 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bIackreaperr plays

Across 168 matches bIackreaperr averages K/R 0.92 and ADR 97.4; the rating across the 118 rated matches is 1.33. Biggest strength: Rating at 1.33, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 20.5 kills per match with 50% headshots. The strongest map is Ancient with a 67% win rate in 12 matches. In 77 of 118 matches the rating was 1.10 or higher (65%), in 23 it was below 0.90. In 118 matches with detailed stats: 65 4Ks and 2 aces. Best month by rating: October 2026 at 1.35. bIackreaperr loses the most ELO on Nuke (−31 ELO, win rate 20%). Things go best in match 3 of the day (+44 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, −34 ELO. Improved over the last three months: K/R +0.19, ADR +20.4, Win rate +9 pp, ELO +164. Got weaker: Headshots −2 pp. Last 30 days: 24 matches, win rate 42%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.