bEep_-

Hungary
On FACEIT since 2022 235 matches tracked 72 matches in 30 days
Last updated:

How does bEep_- play?

Rating 1.08 K/R 0.78 ADR 84.2 from 235 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 235 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 8% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

2,500-2,749 ELO

Compared with 2,637 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 49%−3 pp · Ø 52% better than 25%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 69%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.10+0.06 · Ø 1.04 better than 66%
Pistol kills per match 3.4
Knife kills 2 in 235 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 65%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 24x 4K, 2 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.40+0.09 · Ø 0.31 better than 79%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +200
= Stayed the same
ADR at 82.6, Headshots at 54%, Win rate at 54%
▼ Got worse
K/R −0.04, Rating −0.06

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: July 2026 with 0.80. Last 3 months: 0.76 (at the start 0.80). Just above the average (0.74).

Patterns

From the last 235 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −167 ELO
55 matches · 45% win rate
On Dust 2 −25 ELO
54 matches · 57% win rate
On Thursdays −90 ELO, win rate 39%

bEep_- loses the most ELO from match 5 of the day: −167 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Recorded match no. 100 · Mirage
  4. Highest rating in a match: 2.17 · Ancient

Maps in detail

from the last 235 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
52% better than 46%
0.77 better than 60%
84.2 better than 63%
1.07 better than 58%
46% of 226 duels better than 19%
38% of 42 situations right on the average
Dust 254
57% better than 66%
0.80 better than 73%
86.7 better than 76%
1.09 better than 62%
50% of 166 duels better than 39%
44% of 43 situations better than 67%
Ancient43
58% better than 67%
0.81 better than 74%
83.4 better than 58%
1.13 better than 75%
50% of 145 duels better than 39%
44% of 43 situations better than 68%
Inferno24
63% better than 70%
0.77 right on the average
85.7 better than 57%
1.09 better than 46%
55% of 82 duels better than 54%
40% of 10 situations right on the average
Nuke23
61% better than 72%
0.78 better than 58%
84.1 better than 60%
1.10 better than 61%
47% of 87 duels better than 23%
42% of 12 situations better than 53%
Cache18
39% -
0.70 -
76.8 -
0.95-
40% of 57 duels -
13% of 8 situations -
Anubis4
25% -
0.88 -
87.0 -
1.28-
50% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bEep_- plays

Across 235 matches bEep_- averages K/R 0.78, ADR 84.2 and a rating of 1.08. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 54% headshots. The strongest map is Inferno with a 63% win rate in 24 matches. In 113 of 235 matches the rating was 1.10 or higher (48%), in 61 it was below 0.90. In 153 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: August 2026 at 1.12. bEep_- loses the most ELO from match 5 of the day (−167 ELO, win rate 45%). Things go best in match 2 of the day (+89 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +89 ELO. Improved over the last three months: ELO +200. Got weaker: K/R −0.04, Rating −0.06. Unchanged in recent months: ADR at 82.6, Headshots at 54%, Win rate at 54%. Last 30 days: 72 matches, win rate 51%, net ELO +82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.