b4rtiN

Brazil
FACEIT verified 139 matches tracked 17 matches in 30 days
ELO ▲ 10
3,340
30-day peak: 3,378
Rank SA ▼ 8 places
#47
BR #36 in BR
30 days · prev. #39 · best #39
Last updated:

How does b4rtiN play?

Rating 1.15 (from 80 matches) K/R 0.80 ADR 82.5 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 80 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 34% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 6%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 1%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 65%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 11%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so clearly above the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.24+0.19 · Ø 1.05 better than 88%
Pistol kills per match 3.1 from the last 125

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.7% of rounds and so well above the average (13.6%).

2K rounds 16.7%+3.1 pp · Ø 13.6% better than 95%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 24%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 4x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 23%−11 pp · Ø 34% better than 1%
Utility damage per round 3.7−0.2 · Ø 3.9 better than 45%
Enemies flashed per round 0.49+0.17 · Ø 0.32 better than 89%
Deaths per round 64%−7 pp · Ø 71% better than 97%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +8 pp, Win rate +3 pp
= Stayed the same
K/R at 0.77, Rating at 1.13
▼ Got worse
ADR −4.6, ELO −256

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.77 (at the start 0.80). Just above the average (0.75).

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −57 ELO
35 matches · 51% win rate
Between 6:00 and 12:00 −34 ELO, win rate 43%
On Wednesdays −40 ELO, win rate 40%

b4rtiN loses the most ELO in match 1 of the day: −57 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
49% better than 25%
0.78 better than 58%
80.4 better than 40%
1.11 better than 64%
53% of 62 duels right on the average
33% of 18 situations better than 33%
Dust 233
64% better than 81%
0.80 better than 69%
85.7 better than 67%
1.13 better than 67%
56% of 64 duels better than 69%
32% of 25 situations better than 29%
Ancient22
59% better than 61%
0.86 better than 88%
86.1 better than 69%
1.26 better than 94%
58% of 36 duels better than 80%
33% of 18 situations better than 36%
Anubis10
70% -
0.65 -
70.5 -
0.92-
67% of 15 duels -
60% of 5 situations -
Cache7
43% -
0.83 -
88.6 -
1.20-
52% of 27 duels -
17% of 6 situations -
Inferno3
33% -
0.77 -
73.3 -
1.08-
40% of 5 duels -
-
Nuke3
100% -
0.89 -
92.0 -
1.34-
50% of 10 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How b4rtiN plays

Across 139 matches b4rtiN averages K/R 0.80 and ADR 82.5; the rating across the 80 rated matches is 1.15. Biggest strength: Deaths per round at just 64% (lower is better), better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 17.6 kills per match with 53% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 50 of 80 matches the rating was 1.10 or higher (63%), in 15 it was below 0.90. In 41 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: June 2026 at 1.20. b4rtiN loses the most ELO in match 1 of the day (−57 ELO, win rate 51%). Things go best on Dust 2 (+83 ELO, win rate 64%). Match no. 2 of the day goes best: 67% win rate, +3 ELO. Improved over the last three months: Headshots +8 pp, Win rate +3 pp. Got weaker: ADR −4.6, ELO −256. Unchanged in recent months: K/R at 0.77, Rating at 1.13. Last 30 days: 17 matches, win rate 59%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.