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b4byg4ng

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On FACEIT since 2022 216 matches tracked 115 matches in 30 days
Last updated:

How does b4byg4ng play?

Rating 0.94 K/R 0.69 ADR 78.3 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 216 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (214 matches).

Level 5

Compared with 1,252 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 40%
Opening duels won 47%−3 pp · Ø 50% better than 32%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 56%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 66%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 22%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly above the average (44%).

Headshot rate 48%+4 pp · Ø 44% better than 75%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.91−0.10 · Ø 1.01 better than 28%
Pistol kills per match 2.4
Knife kills 6 in 216 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so slightly below the average (13.3%).

2K rounds 12.4%−0.9 pp · Ø 13.3% better than 39%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 42%
MVPs per match 2.1−0.2 · Ø 2.3 better than 50%
4Ks and aces 30x 4K, 9 aces in 214 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 14%
Utility damage per round 2.9−1.0 · Ø 3.9 better than 28%
Enemies flashed per round 0.28+0.04 · Ø 0.24 better than 63%
Deaths per round 76%+4 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
ELO +424
= Stayed the same
Win rate at 49%, Clutch 1v1 at 37%
▼ Got worse
K/R −0.06, Rating −0.09, ADR −4.9, Headshots −7 pp, First kills −2 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: August 2026 with 0.74. Last 3 months: 0.68 (at the start 0.74). Slightly below the average (0.73).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −58 ELO
64 matches · 56% win rate
On Ancient −55 ELO
26 matches · 46% win rate
Between 0:00 and 6:00 −117 ELO, win rate 43%
On Thursdays −76 ELO, win rate 38%

b4byg4ng loses the most ELO on Mirage: −58 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Inferno
  2. Highest rating in a match: 1.99 · Anubis
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
56% better than 74%
0.69 better than 40%
80.1 better than 60%
0.92 better than 28%
49% of 282 duels right on the average
23% of 35 situations better than 16%
Dust 260
47% better than 39%
0.67 better than 30%
77.5 better than 45%
0.90 better than 23%
46% of 236 duels better than 30%
35% of 26 situations better than 47%
Inferno29
48% better than 44%
0.76 better than 81%
81.2 better than 69%
1.06 better than 81%
43% of 118 duels better than 22%
54% of 24 situations better than 89%
Ancient26
46% better than 34%
0.71 better than 52%
78.2 better than 50%
0.97 right on the average
51% of 142 duels better than 58%
33% of 15 situations better than 45%
Anubis23
26% better than 4%
0.69 better than 35%
75.7 better than 30%
0.94 better than 32%
48% of 95 duels better than 39%
31% of 13 situations better than 34%
Cache6
67% -
0.61 -
74.0 -
0.85-
44% of 27 duels -
75% of 4 situations -
Nuke4
50% -
0.56 -
60.0 -
0.84-
25% of 12 duels -
100% of 1 situations -
Vertigo4
75% -
0.73 -
80.9 -
0.99-
37% of 19 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How b4byg4ng plays

Across 216 matches b4byg4ng averages K/R 0.69, ADR 78.3 and a rating of 0.94. Biggest strength: Headshot rate at 48%, better than 75% of level 5 players. Most room to improve: Utility hit rate at 28%, better than only 14% of level 5 players. Averages 15.4 kills per match with 48% headshots. The strongest map is Mirage with a 56% win rate in 64 matches. In 65 of 216 matches the rating was 1.10 or higher (30%), in 109 it was below 0.90. In 214 matches with detailed stats: 30 4Ks and 9 aces. Best month by rating: September 2026 at 1.05. b4byg4ng loses the most ELO on Mirage (−58 ELO, win rate 56%). Improved over the last three months: ELO +424. Got weaker: K/R −0.06, Rating −0.09, ADR −4.9, Headshots −7 pp, First kills −2 pp. Unchanged in recent months: Win rate at 49%, Clutch 1v1 at 37%. Last 30 days: 115 matches, win rate 43%, net ELO −117.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.