b4bo-

South Korea
On FACEIT since 2019 159 matches tracked 26 matches in 30 days
ELO ▼ 92
2,561
30-day peak: 2,653
Rank SEA ▼ 320 places
#966
South Korea #39 in South Korea
30 days · prev. #646 · best #568
Last updated:

How does b4bo- play?

Rating 1.10 (from 102 matches) K/R 0.79 ADR 82.8 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 109 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
AWPerClutcherMulti-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Strength
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 95%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

26% headshots and so well below the average (51%).

Headshot rate 26%−25 pp · Ø 51% better than 1%
AWP share of kills 28%+16 pp · Ø 12% better than 94%
K/D 1.11+0.07 · Ø 1.04 better than 69%
Pistol kills per match 3.0 from the last 140
Knife kills 1 in 140 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 40%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 73%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 14x 4K, 1 ace in 58 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.1).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 2.3−1.8 · Ø 4.1 better than 7%
Enemies flashed per round 0.43+0.12 · Ø 0.31 better than 83%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.09, Headshots +27 pp
= Stayed the same
Win rate at 47%
▼ Got worse
K/R −0.04, ADR −5.3, ELO −109

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.71
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.87. Last 3 months: 0.74 (at the start 0.78). Right on the average (0.74).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Cache
  2. Most kills in a match: 38 · Ancient
  3. Highest rating in a match: 2.08 · Mirage

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
56% better than 65%
0.80 better than 72%
83.8 better than 62%
1.15 better than 80%
55% of 194 duels better than 71%
36% of 22 situations better than 43%
Dust 238
53% right on the average
0.75 right on the average
80.8 better than 47%
1.07 better than 56%
54% of 149 duels better than 63%
50% of 12 situations better than 79%
Ancient21
33% better than 4%
0.72 better than 32%
75.3 better than 16%
0.97 better than 22%
47% of 53 duels better than 22%
50% of 12 situations better than 77%
Anubis12
42% -
0.83 -
85.0 -
1.12-
57% of 42 duels -
25% of 8 situations -
Inferno5
0% -
0.77 -
80.4 -
1.04-
24% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How b4bo- plays

Across 159 matches b4bo- averages K/R 0.79 and ADR 82.8; the rating across the 102 rated matches is 1.10. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 26%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 17.3 kills per match with 26% headshots. The strongest map is Mirage with a 56% win rate in 61 matches. In 49 of 109 matches the rating was 1.10 or higher (45%), in 30 it was below 0.90. In 58 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: September 2026 at 1.23. Things go best on Mirage (+70 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, +23 ELO. Improved over the last three months: Rating +0.09, Headshots +27 pp. Got weaker: K/R −0.04, ADR −5.3, ELO −109. Unchanged in recent months: Win rate at 47%. Last 30 days: 26 matches, win rate 42%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.