b4Gon

Georgia
On FACEIT since 2025 45 matches tracked 45 matches in 30 days
Last updated:

How does b4Gon play?

Rating 1.07 K/R 0.76 ADR 83.3 from 45 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 45 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 24% good 1.10 to 1.29 24% normal 0.90 to 1.09 18% weak 0.75 to 0.89 24% very weak below 0.75 9%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 92%
Opening duels won 57%+6 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 14%+2 pp · Ø 12% better than 70%
K/D 1.07+0.04 · Ø 1.03 better than 64%
Pistol kills per match 3.3
Knife kills 1 in 45 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 69%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 76%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 8x 4K, 1 ace in 45 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 2.2−2.1 · Ø 4.3 better than 6%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 36%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Patterns

From the last 45 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −1 ELO
20 matches · 50% win rate

b4Gon loses the most ELO on Mirage: −1 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 1.59 · Ancient
  4. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 45 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
50% better than 44%
0.69 better than 27%
76.3 better than 27%
1.00 better than 39%
50% of 103 duels better than 44%
41% of 17 situations better than 61%
Dust 28
50% -
0.87 -
95.7 -
1.20-
65% of 43 duels -
44% of 9 situations -
Ancient7
57% -
0.82 -
86.1 -
1.10-
57% of 37 duels -
0% of 4 situations -
Anubis6
50% -
0.83 -
92.0 -
1.13-
53% of 40 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How b4Gon plays

Across 45 matches b4Gon averages K/R 0.76, ADR 83.3 and a rating of 1.07. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 48% headshots. In 22 of 45 matches the rating was 1.10 or higher (49%), in 15 it was below 0.90. In 45 matches with detailed stats: 8 4Ks and 1 ace. b4Gon loses the most ELO on Mirage (−1 ELO, win rate 50%). Last 30 days: 45 matches, win rate 56%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.