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b3hi

Russia
On FACEIT since 2017 191 matches tracked 14 matches in 30 days
ELO ▼ 30
2,709
30-day peak: 2,739
Rank EU
#27,717
Russia #8,013 in Russia
Last updated:

How does b3hi play?

Rating 0.92 (from 188 matches) K/R 0.64 ADR 69.8 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 188 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 12% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 32%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (52%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 43%−9 pp · Ø 52% better than 2%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 76%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.04).

Headshot rate 47%−5 pp · Ø 52% better than 27%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.93−0.11 · Ø 1.04 better than 10%
Pistol kills per match 2.4
Knife kills 2 in 191 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.8% of rounds and so well below the average (13.5%).

2K rounds 10.8%−2.7 pp · Ø 13.5% better than 2%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 18%
MVPs per match 1.8−0.6 · Ø 2.4 better than 3%
4Ks and aces 15x 4K, 4 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.2).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 1.9−2.3 · Ø 4.2 better than 3%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 31%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.10
= Stayed the same
K/R at 0.62, ADR at 66.8, ELO at 2,709
▼ Got worse
Headshots −2 pp, Win rate −7 pp

Sep to Nov 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.62
AprMayJunJulAugSepOctNov

Best month: August 2026 with 0.68. Last 3 months: 0.62 (at the start 0.60). Well below the average (0.75).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −120 ELO
31 matches · 42% win rate
On Dust 2 −60 ELO
62 matches · 48% win rate
Between 12:00 and 18:00 −90 ELO, win rate 46%
On Mondays −45 ELO, win rate 35%

b3hi loses the most ELO on Ancient: −120 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Dust 2
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Recorded match no. 100 · Ancient
  4. Highest rating in a match: 1.92 · Dust 2

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
48% better than 34%
0.63 better than 6%
68.0 better than 3%
0.90 better than 8%
42% of 219 duels better than 8%
47% of 30 situations better than 76%
Anubis40
60% better than 71%
0.65 better than 9%
68.9 better than 3%
0.96 better than 21%
49% of 160 duels better than 32%
45% of 22 situations better than 69%
Mirage39
44% better than 17%
0.59 better than 2%
66.9 better than 2%
0.84 better than 2%
34% of 110 duels better than 1%
33% of 21 situations better than 35%
Ancient31
42% better than 14%
0.68 better than 16%
72.2 better than 7%
0.94 better than 17%
43% of 123 duels better than 7%
24% of 17 situations better than 16%
Cache9
67% -
0.74 -
82.1 -
1.07-
55% of 38 duels -
40% of 5 situations -
Inferno6
67% -
0.67 -
72.1 -
1.03-
38% of 26 duels -
50% of 2 situations -
Nuke4
75% -
0.72 -
86.6 -
1.06-
65% of 20 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How b3hi plays

Across 191 matches b3hi averages K/R 0.64 and ADR 69.8; the rating across the 188 rated matches is 0.92. Biggest strength: Deaths per round at just 69% (lower is better), better than 75% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 69.8, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 13.9 kills per match with 47% headshots. The strongest map is Anubis with a 60% win rate in 40 matches. In 51 of 188 matches the rating was 1.10 or higher (27%), in 98 it was below 0.90. In 127 matches with detailed stats: 15 4Ks and 4 aces. Best month by rating: August 2026 at 1.00. b3hi loses the most ELO on Ancient (−120 ELO, win rate 42%). Things go best on Anubis (+90 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, −45 ELO. Improved over the last three months: Rating +0.10. Got weaker: Headshots −2 pp, Win rate −7 pp. Unchanged in recent months: K/R at 0.62, ADR at 66.8, ELO at 2,709. Last 30 days: 14 matches, win rate 50%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.