b1turb0

United Kingdom
On FACEIT since 2023 152 matches tracked 30 matches in 30 days
Last updated:

How does b1turb0 play?

Rating 0.99 K/R 0.70 ADR 77.2 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 152 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Rarely on the AWP.
ClutcherRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

Level 7

Compared with 1,116 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 22%
Opening duels won 54%+4 pp · Ø 50% better than 82%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 15%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 93%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so clearly below the average (46%).

Headshot rate 42%−4 pp · Ø 46% better than 27%
AWP share of kills 5%−6 pp · Ø 11% better than 33%
K/D 1.01+0.01 · Ø 1.00 better than 59%
Pistol kills per match 2.4
Knife kills 2 in 152 matches

Impact

Average
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 13.3%+0.2 pp · Ø 13.1% better than 56%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 32%
MVPs per match 1.8−0.4 · Ø 2.2 better than 10%
4Ks and aces 15x 4K, 1 ace in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.26).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 72%
Enemies flashed per round 0.58+0.32 · Ø 0.26 better than 98%
Deaths per round 69%−3 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.09, Rating +0.13, ADR +7.4, Headshots +7 pp
= Stayed the same
Win rate at 51%
▼ Got worse
ELO −195

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOctNov

Best month: September 2026 with 0.84. Last 3 months: 0.75 (at the start 0.66). Slightly above the average (0.72).

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −59 ELO
30 matches · 40% win rate
On Dust 2 −34 ELO
38 matches · 50% win rate
On Sundays −30 ELO, win rate 38%

b1turb0 loses the most ELO in match 3 of the day: −59 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 1.99 · Nuke
  3. Most kills in a match: 28 · Inferno

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
50% right on the average
0.66 better than 19%
73.7 better than 18%
0.96 better than 33%
47% of 110 duels better than 32%
38% of 26 situations right on the average
Mirage37
41% better than 18%
0.67 better than 21%
76.5 better than 31%
0.95 better than 29%
53% of 118 duels better than 66%
39% of 28 situations better than 53%
Ancient26
58% better than 72%
0.70 better than 33%
78.1 better than 35%
0.96 better than 34%
46% of 89 duels better than 25%
27% of 26 situations better than 26%
Anubis22
41% better than 20%
0.73 better than 56%
80.3 better than 54%
1.02 better than 59%
50% of 56 duels right on the average
33% of 15 situations better than 33%
Inferno15
47% better than 31%
0.74 better than 69%
78.1 better than 48%
1.05 better than 75%
56% of 54 duels better than 82%
18% of 11 situations better than 11%
Cache7
57% -
0.72 -
75.3 -
1.04-
40% of 20 duels -
50% of 2 situations -
Nuke7
57% -
0.84 -
90.3 -
1.17-
58% of 24 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How b1turb0 plays

Across 152 matches b1turb0 averages K/R 0.70, ADR 77.2 and a rating of 0.99. Biggest strength: Deaths per round at just 69% (lower is better), better than 88% of level 7 players. Most room to improve: Clutch 1v1 won at 30%, better than only 15% of level 7 players. Averages 15.4 kills per match with 42% headshots. The strongest map is Ancient with a 58% win rate in 26 matches. In 51 of 152 matches the rating was 1.10 or higher (34%), in 63 it was below 0.90. In 102 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: September 2026 at 1.18. b1turb0 loses the most ELO in match 3 of the day (−59 ELO, win rate 40%). Things go best on Ancient (+66 ELO, win rate 58%). Match no. 2 of the day goes best: 68% win rate. Improved over the last three months: K/R +0.09, Rating +0.13, ADR +7.4, Headshots +7 pp. Got weaker: ELO −195. Unchanged in recent months: Win rate at 51%. Last 30 days: 30 matches, win rate 53%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.