b1gmateR

Russia
On FACEIT since 2016 105 matches tracked 31 matches in 30 days
Last updated:

How does b1gmateR play?

Rating 0.95 K/R 0.69 ADR 82.1 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 105 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 29%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 4 average. More first kills per match than the level 4 average. Rarely on the AWP.
Multi-killsEntryRifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

Level 4

Compared with 728 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (49%).

Rounds with first kill 12%+2 pp · Ø 10% better than 81%
Opening duels won 43%−6 pp · Ø 49% better than 13%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+6 pp · Ø 37% better than 78%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 62%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so clearly below the average (43%).

Headshot rate 40%−3 pp · Ø 43% better than 37%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.92−0.05 · Ø 0.97 better than 41%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so clearly below the average (12.8%).

2K rounds 11.1%−1.7 pp · Ø 12.8% better than 17%
3K rounds 3.4%−0.3 pp · Ø 3.7% better than 46%
MVPs per match 2.2+0.1 · Ø 2.1 better than 71%
4Ks and aces 20x 4K, 0 aces in 63 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 31%
Utility damage per round 4.6+0.8 · Ø 3.8 better than 73%
Enemies flashed per round 0.31+0.07 · Ø 0.24 better than 74%
Deaths per round 76%+3 pp · Ø 73% better than 25%

Progress

One value per month, dashed line is the level 4 average
Whether b1gmateR is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 31 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.64
MarAprMayJunJulAugSepOctNov

Best month: July 2026 with 0.74.

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 28 · Mirage
  3. Highest rating in a match: 2.02 · Mirage

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
45% better than 36%
0.69 better than 46%
81.1 better than 71%
0.93 better than 36%
42% of 267 duels better than 15%
44% of 16 situations better than 70%
Mirage32
63% better than 91%
0.76 better than 79%
88.0 better than 93%
1.03 better than 74%
48% of 221 duels better than 47%
58% of 12 situations better than 93%
Ancient15
40% better than 19%
0.68 better than 42%
79.4 better than 62%
0.92 better than 40%
48% of 64 duels right on the average
67% of 6 situations better than 96%
Anubis10
50% -
0.63 -
78.0 -
0.95-
45% of 42 duels -
17% of 6 situations -
Inferno4
50% -
0.48 -
67.4 -
0.61-
50% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How b1gmateR plays

Across 105 matches b1gmateR averages K/R 0.69, ADR 82.1 and a rating of 0.95. Biggest strength: Rounds with first kill at 12%, better than 81% of level 4 players. Most room to improve: Opening duels won at 43%, better than only 13% of level 4 players. Averages 15.4 kills per match with 40% headshots. The strongest map is Mirage with a 63% win rate in 32 matches. In 30 of 105 matches the rating was 1.10 or higher (29%), in 48 it was below 0.90. In 63 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: March 2026 at 1.06. Things go best on Mirage (+62 ELO, win rate 63%). Last 30 days: 31 matches, win rate 35%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.