b1chygan

Belarus
On FACEIT since 2024 180 matches tracked 88 matches in 30 days
ELO ▼ 85
2,029
30-day peak: 2,114
Rank EU
#232,925
Belarus #5,441 in Belarus
Last updated:

How does b1chygan play?

Rating 1.07 K/R 0.78 ADR 81.3 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 180 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Weakness
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 31%
AWP share of kills 32%+20 pp · Ø 12% better than 97%
K/D 1.05+0.02 · Ø 1.03 better than 58%
Pistol kills per match 3.0
Knife kills 11 in 180 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 59%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 72%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 27x 4K, 1 ace in 132 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 15%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +71
= Stayed the same
Win rate at 54%
▼ Got worse
K/R −0.07, Rating −0.10, ADR −6.6, Headshots −3 pp

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: June 2026 with 0.85. Last 3 months: 0.76 (at the start 0.83). Just above the average (0.74).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −52 ELO
59 matches · 56% win rate
On Mirage −37 ELO
50 matches · 62% win rate
Between 12:00 and 18:00 −30 ELO, win rate 48%
On Saturdays ±0 ELO, win rate 42%

b1chygan loses the most ELO on Dust 2: −52 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Reached level 10 · Cache
  3. Longest win streak: 7 wins in a row · Dust 2
  4. Most kills in a match: 42 · Mirage
  5. Highest rating in a match: 2.21 · Ancient

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
56% better than 69%
0.79 better than 72%
82.6 better than 57%
1.10 better than 71%
54% of 357 duels better than 65%
32% of 22 situations better than 32%
Mirage50
62% better than 85%
0.83 better than 85%
85.9 better than 74%
1.16 better than 85%
51% of 275 duels right on the average
37% of 27 situations better than 46%
Ancient28
54% better than 59%
0.76 better than 58%
82.2 better than 54%
1.03 right on the average
47% of 146 duels better than 27%
24% of 17 situations better than 17%
Anubis19
58% better than 71%
0.75 better than 54%
79.1 better than 37%
1.03 right on the average
44% of 134 duels better than 14%
31% of 13 situations better than 32%
Inferno12
25% -
0.66 -
69.5 -
0.83-
48% of 63 duels -
0% of 6 situations -
Nuke6
17% -
0.59 -
58.9 -
0.83-
38% of 37 duels -
17% of 6 situations -
Cache5
60% -
0.66 -
69.0 -
0.90-
38% of 26 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How b1chygan plays

Across 180 matches b1chygan averages K/R 0.78, ADR 81.3 and a rating of 1.07. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 46% headshots. The strongest map is Mirage with a 62% win rate in 50 matches. In 80 of 180 matches the rating was 1.10 or higher (44%), in 64 it was below 0.90. In 132 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: June 2026 at 1.19. b1chygan loses the most ELO on Dust 2 (−52 ELO, win rate 56%). Things go best in match 2 of the day (±0 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate. Improved over the last three months: ELO +71. Got weaker: K/R −0.07, Rating −0.10, ADR −6.6, Headshots −3 pp. Unchanged in recent months: Win rate at 54%. Last 30 days: 88 matches, win rate 52%, net ELO −57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.