b0z

Turkey
On FACEIT since 2025 239 matches tracked 55 matches in 30 days
ELO ▲ 37
2,221
30-day peak: 2,347
Rank EU
#132,135
Turkey #3,496 in Turkey
Last updated:

How does b0z play?

Rating 1.11 K/R 0.81 ADR 83.4 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 239 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 97%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

33% headshots and so well below the average (49%).

Headshot rate 33%−16 pp · Ø 49% better than 1%
AWP share of kills 59%+47 pp · Ø 12% better than 99%
K/D 1.14+0.11 · Ø 1.03 better than 80%
Pistol kills per match 2.1
Knife kills 2 in 239 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.4%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 86%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 79%
MVPs per match 2.5+0.2 · Ø 2.3 better than 69%
4Ks and aces 34x 4K, 1 ace in 169 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.2−2.0 · Ø 4.2 better than 6%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 78%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.06, ELO +210
= Stayed the same
K/R at 0.82, ADR at 83.9, Win rate at 50%
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.91
JunJulAugSepOctNov

Best month: November 2026 with 0.91. Last 3 months: 0.82 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −74 ELO
28 matches · 43% win rate
On Inferno −53 ELO
50 matches · 48% win rate
On Mondays −44 ELO, win rate 38%

b0z loses the most ELO in match 4 of the day: −74 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Highest rating in a match: 2.76 · Dust 2
  3. Recorded match no. 100 · Inferno
  4. Most kills in a match: 53 · Inferno

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2102
53% better than 59%
0.85 better than 88%
91.3 better than 88%
1.18 better than 87%
64% of 686 duels better than 96%
36% of 84 situations better than 44%
Inferno50
48% better than 28%
0.79 better than 67%
79.6 better than 42%
1.12 better than 71%
56% of 242 duels better than 65%
33% of 36 situations better than 38%
Anubis38
53% better than 55%
0.75 better than 54%
75.2 better than 20%
1.01 better than 40%
51% of 240 duels right on the average
38% of 32 situations right on the average
Nuke37
46% better than 21%
0.77 better than 58%
78.2 better than 29%
1.04 better than 47%
59% of 194 duels better than 83%
27% of 26 situations better than 20%
Cache10
30% -
0.77 -
74.0 -
1.05-
65% of 51 duels -
64% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How b0z plays

Across 239 matches b0z averages K/R 0.81, ADR 83.4 and a rating of 1.11. Biggest strength: Rounds with first kill at 16%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 33%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 33% headshots. The strongest map is Dust 2 with a 53% win rate in 102 matches. In 119 of 239 matches the rating was 1.10 or higher (50%), in 62 it was below 0.90. In 169 matches with detailed stats: 34 4Ks and 1 ace. Best month by rating: November 2026 at 1.30. b0z loses the most ELO in match 4 of the day (−74 ELO, win rate 43%). Things go best in match 3 of the day (−30 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, −30 ELO. Improved over the last three months: Rating +0.06, ELO +210. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.82, ADR at 83.9, Win rate at 50%. Last 30 days: 55 matches, win rate 44%, net ELO −104.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.