b0xi-

Lithuania
On FACEIT since 2014 354 matches tracked 151 matches in 30 days
ELO ▼ 290
2,223
30-day peak: 2,562
Rank EU
#130,417
Lithuania #1,071 in Lithuania
Last updated:

How does b0xi- play?

Rating 1.03 K/R 0.76 ADR 83.3 from 354 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 354 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (294 matches).

2,001-2,249 ELO

Compared with 2,028 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 73%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 0.99−0.04 · Ø 1.03 better than 35%
Pistol kills per match 3.2
Knife kills 6 in 354 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 63%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 66%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 69x 4K, 9 aces in 294 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 63%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 24%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 22%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 53%
▼ Got worse
K/R −0.08, Rating −0.13, ADR −6.9, Win rate −5 pp, ELO −283

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: August 2026 with 0.88. Last 3 months: 0.73 (at the start 0.81). Just below the average (0.74).

Patterns

From the last 354 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −265 ELO
61 matches · 46% win rate
From match 5 of the day −197 ELO
127 matches · 44% win rate
On Thursdays −223 ELO, win rate 42%

b0xi- loses the most ELO on Ancient: −265 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Cache
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Recorded match no. 250 · Cache
  4. Highest rating in a match: 2.58 · Inferno

Maps in detail

from the last 354 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
61% better than 84%
0.80 better than 78%
85.1 better than 72%
1.09 better than 68%
55% of 431 duels better than 70%
40% of 47 situations better than 56%
Anubis66
48% better than 38%
0.74 right on the average
82.6 better than 61%
1.00 better than 38%
49% of 424 duels better than 37%
29% of 28 situations better than 26%
Inferno64
53% better than 45%
0.73 better than 47%
82.7 better than 58%
0.99 better than 33%
49% of 380 duels better than 29%
34% of 29 situations better than 43%
Ancient61
46% better than 29%
0.79 better than 71%
85.5 better than 70%
1.06 better than 61%
51% of 339 duels right on the average
22% of 32 situations better than 15%
Cache38
55% -
0.80 -
85.7 -
1.08-
49% of 216 duels -
22% of 18 situations -
Mirage32
34% better than 6%
0.65 better than 14%
75.3 better than 24%
0.88 better than 8%
47% of 168 duels better than 28%
36% of 14 situations better than 47%
Nuke11
36% -
0.75 -
84.3 -
1.01-
56% of 63 duels -
29% of 7 situations -
Vertigo5
40% -
0.73 -
79.5 -
1.01-
47% of 30 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How b0xi- plays

Across 354 matches b0xi- averages K/R 0.76, ADR 83.3 and a rating of 1.03. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 53% headshots. The strongest map is Dust 2 with a 61% win rate in 77 matches. In 147 of 354 matches the rating was 1.10 or higher (42%), in 134 it was below 0.90. In 294 matches with detailed stats: 69 4Ks and 9 aces. Best month by rating: August 2026 at 1.20. b0xi- loses the most ELO on Ancient (−265 ELO, win rate 46%). Things go best on Dust 2 (+233 ELO, win rate 61%). Match no. 4 of the day goes best: 60% win rate, −26 ELO. Got weaker: K/R −0.08, Rating −0.13, ADR −6.9, Win rate −5 pp, ELO −283. Unchanged in recent months: Headshots at 53%. Last 30 days: 151 matches, win rate 49%, net ELO −237.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.