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b0ppalini

USA
On FACEIT since 2024 246 matches tracked 39 matches in 30 days
ELO ▲ 287
2,754
30-day peak: 2,754
Rank NA ▲ 1,189 places
#708
USA #524 in USA
30 days · prev. #1,897 · best #698
Last updated:

How does b0ppalini play?

Rating 1.03 (from 209 matches) K/R 0.74 ADR 80.1 from 246 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 209 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 22% very weak below 0.75 18%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

2,750-2,999 ELO

Compared with 12,263 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 72%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (52%).

Headshot rate 47%−5 pp · Ø 52% better than 23%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.07+0.02 · Ø 1.05 better than 51%
Pistol kills per match 2.8
Zeus kills2 in 246 matches
Knife kills 6 in 246 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 13.4%−0.2 pp · Ø 13.6% better than 40%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 22%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 30x 4K, 4 aces in 188 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.0).

Utility hit rate 35%+1 pp · Ø 34% better than 57%
Utility damage per round 5.2+1.2 · Ø 4.0 better than 83%
Enemies flashed per round 0.28−0.03 · Ø 0.31 better than 43%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +6 pp, ELO +479
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.10, ADR −6.4, Headshots −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: June 2026 with 0.79. Last 3 months: 0.70 (at the start 0.78). Clearly below the average (0.75).

Patterns

From the last 246 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Thursdays ±0 ELO, win rate 38%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Inferno
  2. Longest win streak: 8 wins in a row · Ancient
  3. Recorded match no. 100 · Nuke
  4. Reached level 10 · Cache
  5. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 246 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
53% right on the average
0.74 better than 43%
79.8 better than 39%
1.03 better than 42%
51% of 225 duels better than 43%
34% of 32 situations better than 37%
Dust 255
51% better than 39%
0.71 better than 29%
78.1 better than 30%
0.98 better than 22%
48% of 194 duels better than 27%
59% of 34 situations better than 93%
Anubis35
54% right on the average
0.72 better than 35%
76.7 better than 24%
1.00 better than 31%
45% of 100 duels better than 15%
44% of 18 situations better than 65%
Ancient33
52% better than 42%
0.71 better than 27%
78.9 better than 32%
0.98 better than 25%
49% of 130 duels better than 31%
32% of 19 situations better than 32%
Cache23
74% better than 93%
0.85 better than 78%
87.9 better than 64%
1.18 better than 71%
57% of 74 duels better than 66%
25% of 12 situations better than 16%
Inferno22
64% better than 68%
0.84 better than 72%
85.6 better than 53%
1.25 better than 81%
49% of 71 duels better than 18%
27% of 11 situations better than 20%
Nuke5
20% -
0.67 -
77.1 -
0.86-
33% of 18 duels -
40% of 5 situations -
Overpass4
25% -
0.67 -
76.8 -
0.72-
0% of 2 duels -
-
Vertigo3
33% -
0.84 -
89.4 -
1.09-
50% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How b0ppalini plays

Across 246 matches b0ppalini averages K/R 0.74 and ADR 80.1; the rating across the 209 rated matches is 1.03. Biggest strength: Utility damage per round at 5.2, better than 83% of level 10 · 2,750-2,999 ELO players. Most room to improve: 3K rounds at 3.6%, better than only 22% of level 10 · 2,750-2,999 ELO players. Averages 16.0 kills per match with 47% headshots. The strongest map is Cache with a 74% win rate in 23 matches. In 86 of 209 matches the rating was 1.10 or higher (41%), in 83 it was below 0.90. In 188 matches with detailed stats: 30 4Ks and 4 aces. Best month by rating: August 2026 at 1.09. Things go best from match 5 of the day (+210 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, +210 ELO. Improved over the last three months: Win rate +6 pp, ELO +479. Got weaker: K/R −0.08, Rating −0.10, ADR −6.4, Headshots −4 pp. Last 30 days: 39 matches, win rate 64%, net ELO +168.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.