b00bsdiver

Latvia
On FACEIT since 2026 94 matches tracked 24 matches in 30 days
Last updated:

How does b00bsdiver play?

Rating 1.05 K/R 0.74 ADR 81.4 from 94 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 94 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 26% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 5%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 7%
AWP share of kills 23%+11 pp · Ø 12% better than 91%
K/D 1.06+0.03 · Ø 1.03 better than 61%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 70%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 12x 4K, 1 ace in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 42%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 40%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +14 pp, ELO +260
= Stayed the same
K/R at 0.73, Rating at 1.05, ADR at 81.0
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: November 2026 with 0.76. Last 3 months: 0.73 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 94 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 −52 ELO, win rate 38%

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 29 · Dust 2
  4. Highest rating in a match: 1.93 · Inferno

Maps in detail

from the last 94 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
46% better than 30%
0.76 better than 60%
84.5 better than 68%
1.08 better than 64%
43% of 124 duels better than 11%
45% of 11 situations better than 71%
Inferno14
50% -
0.75 -
79.4 -
1.05-
57% of 54 duels -
22% of 9 situations -
Mirage14
71% -
0.65 -
74.8 -
0.94-
43% of 46 duels -
57% of 7 situations -
Cache13
62% -
0.84 -
88.4 -
1.21-
61% of 51 duels -
33% of 12 situations -
Ancient12
50% -
0.78 -
83.5 -
1.12-
50% of 54 duels -
43% of 7 situations -
Anubis7
29% -
0.63 -
73.7 -
0.91-
41% of 34 duels -
0% of 2 situations -
Nuke6
17% -
0.57 -
69.6 -
0.78-
38% of 26 duels -
25% of 4 situations -
Vertigo4
50% -
0.84 -
91.1 -
1.13-
54% of 24 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How b00bsdiver plays

Across 94 matches b00bsdiver averages K/R 0.74, ADR 81.4 and a rating of 1.05. Biggest strength: Deaths per round at just 69% (lower is better), better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 39% headshots. The strongest map is Mirage with a 71% win rate in 14 matches. In 42 of 94 matches the rating was 1.10 or higher (45%), in 33 it was below 0.90. In 73 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: November 2026 at 1.15. Improved over the last three months: Win rate +14 pp, ELO +260. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.05, ADR at 81.0. Last 30 days: 24 matches, win rate 71%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.