azxpeek

Morocco
On FACEIT since 2024 69 matches tracked 48 matches in 30 days
ELO
1,075
Rank EU
#1,216,458
Last updated:

How does azxpeek play?

Rating 0.97 K/R 0.72 ADR 79.3 from 69 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 69 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 26% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most
Level 5

Compared with 1,078 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 15%
Opening duels won 52%+3 pp · Ø 49% better than 74%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 47%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly above the average (44%).

Headshot rate 47%+3 pp · Ø 44% better than 69%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 0.97+0.02 · Ø 0.95 better than 53%
Pistol kills per match 2.0
Zeus kills1 in 69 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (3.7%).

2K rounds 14.2%+1.7 pp · Ø 12.5% better than 83%
3K rounds 2.7%−1.0 pp · Ø 3.7% better than 11%
MVPs per match 2.0−0.1 · Ø 2.1 better than 35%
4Ks and aces 7x 4K, 1 ace in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 16%
Utility damage per round 2.7−1.2 · Ø 3.9 better than 24%
Enemies flashed per round 0.22−0.02 · Ø 0.24 better than 43%
Deaths per round 74%+1 pp · Ø 73% better than 43%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Win rate +10 pp, First kills +2 pp, Clutch 1v1 +9 pp
= Stayed the same
K/R at 0.72, Rating at 0.98, ADR at 79.5
▼ Got worse
Headshots −8 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: October 2026 with 0.72. Last 3 months: 0.72 (at the start 0.71). Just above the average (0.70).

Patterns

From the last 69 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.30 · Mirage
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 31 · Anubis

Maps in detail

from the last 69 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
43% better than 26%
0.73 better than 60%
83.0 better than 74%
1.00 better than 56%
45% of 67 duels better than 27%
43% of 7 situations better than 68%
Dust 220
30% better than 3%
0.66 better than 27%
74.1 better than 27%
0.90 better than 23%
56% of 61 duels better than 84%
40% of 10 situations better than 60%
Anubis9
56% -
0.83 -
92.2 -
1.12-
66% of 29 duels -
30% of 10 situations -
Ancient7
57% -
0.71 -
72.5 -
0.94-
47% of 15 duels -
40% of 5 situations -
Inferno6
33% -
0.71 -
74.1 -
0.97-
40% of 10 duels -
50% of 6 situations -
Nuke5
40% -
0.75 -
84.4 -
1.03-
61% of 18 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How azxpeek plays

Across 69 matches azxpeek averages K/R 0.72, ADR 79.3 and a rating of 0.97. Most room to improve: 3K rounds at 2.7%, better than only 11% of level 5 players. Averages 15.5 kills per match with 47% headshots. The strongest map is Mirage with a 43% win rate in 21 matches. In 22 of 69 matches the rating was 1.10 or higher (32%), in 32 it was below 0.90. In 69 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: November 2026 at 1.01. Things go best in match 1 of the day (±0 ELO, win rate 48%). Match no. 1 of the day goes best: 48% win rate. Improved over the last three months: Win rate +10 pp, First kills +2 pp, Clutch 1v1 +9 pp. Got weaker: Headshots −8 pp. Unchanged in recent months: K/R at 0.72, Rating at 0.98, ADR at 79.5. Last 30 days: 48 matches, win rate 46%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.