azu-_-ki
Name history of azu-_-ki
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does azu-_-ki play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (209 matches).
Compared with 7,458 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (11%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average49% headshots and so clearly below the average (53%).
Impact
AverageExactly 3 kills in 4.0% of rounds and so just below the average (4.2%).
Utility and deaths
Strength39% of nades dealing damage or blinding and so clearly above the average (34%).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageSep to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.78. Last 3 months: 0.75 (at the start 0.74). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.13. Last 3 months: 1.08 (at the start 1.06). Slightly above the average (1.04).
Damage per round (ADR)
Best month: September 2026 with 83.6. Last 3 months: 80.9 (at the start 79.5). Just above the average (80.6).
Share of headshot kills
Best month: August 2026 with 55%. Last 3 months: 51% (at the start 43%). Slightly below the average (53%).
Matches won (win rate)
Best month: August 2026 with 62%. Last 3 months: 54% (at the start 46%). Slightly above the average (52%).
Best month: October 2026 with 3,289. Last 3 months: 3,265 (at the start 2,585).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 47%.
Patterns
From the last 279 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
azu-_-ki loses the most ELO on Dust 2: −102 ELO, 48% win rate
Records and milestones
from recorded matches- Most kills in a match: 52 · Mirage
- Longest win streak: 9 wins in a row · Dust 2
- Highest rating in a match: 2.76 · Ancient
Maps in detail
from the last 279 matchesCompared with players on the same level who have at least 15 matches on the map.
How azu-_-ki plays
Across 342 matches azu-_-ki averages K/R 0.75 and ADR 80.0; the rating across the 279 rated matches is 1.08. Biggest strength: Utility hit rate at 39%, better than 86% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 9%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 16.8 kills per match with 49% headshots. The strongest map is Cache with a 62% win rate in 21 matches. In 133 of 279 matches the rating was 1.10 or higher (48%), in 85 it was below 0.90. In 209 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: September 2026 at 1.13. azu-_-ki loses the most ELO on Dust 2 (−102 ELO, win rate 48%). Things go best in match 4 of the day (+272 ELO, win rate 71%). Match no. 4 of the day goes best: 71% win rate, +272 ELO. Improved over the last three months: Headshots +8 pp, Win rate +8 pp, ELO +680. Unchanged in recent months: K/R at 0.75, Rating at 1.08, ADR at 80.9. Last 30 days: 41 matches, win rate 51%, net ELO −30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.