aztec999

Portugal
On FACEIT since 2018 330 matches tracked
Last updated:

How does aztec999 play?

Rating 0.95 K/R 0.67 ADR 73.2 from 330 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 330 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (263 matches).

2,500-2,749 ELO

Compared with 2,568 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 28%
Opening duels won 47%−5 pp · Ø 52% better than 14%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.04).

Headshot rate 55%+4 pp · Ø 51% better than 76%
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 0.96−0.08 · Ø 1.04 better than 17%
Pistol kills per match 2.7
Knife kills 5 in 330 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.5%).

2K rounds 12.1%−1.4 pp · Ø 13.5% better than 15%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 16%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 34x 4K, 5 aces in 263 matches

Utility and deaths

Average
Nades, flashes and deaths

0.23 enemies flashed per round and so well below the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.6+0.5 · Ø 4.1 better than 67%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 31%
Deaths per round 70%−1 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ADR +4.7, Headshots +2 pp
= Stayed the same
K/R at 0.69, Rating at 0.98
▼ Got worse
Win rate −5 pp, ELO −70

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: October 2026 with 0.78. Last 3 months: 0.69 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 330 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −173 ELO
47 matches · 32% win rate
On Mirage −133 ELO
96 matches · 49% win rate
On Mondays −249 ELO, win rate 41%

aztec999 loses the most ELO on Ancient: −173 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.56 · Mirage
  2. Recorded match no. 250 · Dust 2
  3. Longest win streak: 9 wins in a row · Mirage
  4. Most kills in a match: 43 · Ancient

Maps in detail

from the last 330 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2102
61% better than 81%
0.68 better than 19%
74.1 better than 14%
0.98 better than 25%
46% of 397 duels better than 20%
50% of 48 situations better than 80%
Mirage96
49% better than 34%
0.65 better than 10%
70.7 better than 7%
0.93 better than 15%
43% of 383 duels better than 8%
39% of 57 situations better than 55%
Ancient47
32% better than 3%
0.70 better than 24%
76.6 better than 22%
0.98 better than 28%
47% of 233 duels better than 24%
44% of 39 situations better than 69%
Cache31
52% -
0.64 -
69.1 -
0.92-
51% of 136 duels -
37% of 19 situations -
Anubis29
52% better than 44%
0.73 better than 42%
79.4 better than 38%
1.01 better than 38%
49% of 125 duels better than 35%
19% of 16 situations better than 10%
Inferno17
47% better than 22%
0.62 better than 2%
70.1 better than 3%
0.86 better than 1%
49% of 92 duels better than 22%
0% of 1 situations better than 1%
Nuke7
71% -
0.62 -
69.6 -
0.90-
45% of 22 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aztec999 plays

Across 330 matches aztec999 averages K/R 0.67, ADR 73.2 and a rating of 0.95. Biggest strength: Headshot rate at 55%, better than 76% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 73.2, better than only 7% of level 10 · 2,500-2,749 ELO players. Averages 14.9 kills per match with 55% headshots. The strongest map is Dust 2 with a 61% win rate in 102 matches. In 101 of 330 matches the rating was 1.10 or higher (31%), in 159 it was below 0.90. In 263 matches with detailed stats: 34 4Ks and 5 aces. Best month by rating: October 2026 at 1.11. aztec999 loses the most ELO on Ancient (−173 ELO, win rate 32%). Things go best on Dust 2 (+293 ELO, win rate 61%). Match no. 2 of the day goes best: 62% win rate, +32 ELO. Improved over the last three months: ADR +4.7, Headshots +2 pp. Got weaker: Win rate −5 pp, ELO −70. Unchanged in recent months: K/R at 0.69, Rating at 0.98. Last 30 days: 7 matches, win rate 14%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.