azoh

Russia
On FACEIT since 2023 438 matches tracked 106 matches in 30 days
ELO ▲ 206
2,561
30-day peak: 2,561
Rank OCE ▲ 407 places
#225
Russia #6 in Russia
30 days · prev. #632 · best #211
Last updated:

How does azoh play?

Rating 1.00 (from 418 matches) K/R 0.73 ADR 80.5 from 438 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 418 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (414 matches).

2,500-2,749 ELO

Compared with 2,557 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 48%−4 pp · Ø 52% better than 20%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 81%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 32%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 64%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.99−0.05 · Ø 1.04 better than 25%
Pistol kills per match 2.5 from the last 432
Knife kills 5 in 432 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 23%
MVPs per match 2.3−0.1 · Ø 2.4 better than 41%
4Ks and aces 71x 4K, 10 aces in 414 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.31).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 77%
Enemies flashed per round 0.50+0.19 · Ø 0.31 better than 92%
Deaths per round 74%+3 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether azoh is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 417 matches from the last 3 months and 1 before.

Kills per round (K/R)

0.79
JulAugSepOct

Best month: October 2026 with 0.79.

Patterns

From the last 432 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −263 ELO
161 matches · 50% win rate
In match 2 of the day −100 ELO
70 matches · 50% win rate
On Fridays −165 ELO, win rate 49%

azoh loses the most ELO on Mirage: −263 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Dust 2
  2. Highest rating in a match: 2.08 · Mirage
  3. Most kills in a match: 38 · Nuke

Maps in detail

from the last 432 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage161
50% better than 40%
0.73 better than 39%
83.1 better than 57%
1.00 better than 33%
49% of 772 duels better than 34%
39% of 49 situations better than 54%
Dust 292
59% better than 73%
0.71 better than 31%
76.8 better than 26%
0.97 better than 21%
46% of 411 duels better than 19%
54% of 39 situations better than 86%
Ancient53
57% better than 65%
0.72 better than 34%
78.9 better than 32%
0.99 better than 30%
45% of 271 duels better than 15%
26% of 35 situations better than 21%
Cache49
63% -
0.73 -
79.9 -
1.02-
49% of 216 duels -
52% of 21 situations -
Nuke29
69% better than 86%
0.75 better than 40%
80.6 better than 38%
1.05 better than 42%
50% of 135 duels better than 30%
44% of 18 situations better than 63%
Anubis22
64% better than 84%
0.76 better than 54%
83.5 better than 60%
1.03 better than 42%
55% of 118 duels better than 65%
40% of 10 situations better than 56%
Inferno18
33% better than 1%
0.70 better than 19%
79.6 better than 26%
0.94 better than 11%
49% of 88 duels better than 23%
63% of 8 situations better than 94%
Vertigo5
40% -
0.66 -
76.6 -
0.87-
46% of 24 duels -
100% of 5 situations -
Train3
67% -
0.69 -
77.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How azoh plays

Across 438 matches azoh averages K/R 0.73 and ADR 80.5; the rating across the 418 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 45%, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 16.1 kills per match with 53% headshots. The strongest map is Nuke with a 69% win rate in 29 matches. In 149 of 418 matches the rating was 1.10 or higher (36%), in 158 it was below 0.90. In 414 matches with detailed stats: 71 4Ks and 10 aces. Best month by rating: October 2026 at 1.07. azoh loses the most ELO on Mirage (−263 ELO, win rate 50%). Things go best in match 1 of the day (+208 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +208 ELO. Last 30 days: 106 matches, win rate 60%, net ELO +151.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.