azd-

Vatican City
106 matches tracked
ELO
2,428
Peak across recorded matches: 2,535
Rank OCE ▼ 44 places
#368
Vatican City #114 in Vatican City
30 days · prev. #324 · best #319
Last updated:

How does azd- play?

Rating 0.95 (from 66 matches) K/R 0.71 ADR 80.8 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 66 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 11% good 1.10 to 1.29 12% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

2,250-2,499 ELO

Compared with 2,496 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

38% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 38%−13 pp · Ø 51% better than 1%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 21%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 8%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 46%−5 pp · Ø 51% better than 27%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.94−0.09 · Ø 1.03 better than 16%
Pistol kills per match 2.8 from the last 95

Impact

Average
Damage and big rounds

Exactly 3 kills in 1.7% of rounds and so well below the average (4.1%).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 84%
3K rounds 1.7%−2.4 pp · Ø 4.1% better than 1%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 1x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 59%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether azd- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 11 matches from the last 3 months and 82 before.

Kills per round (K/R)

0.56
MayJunJulAugSepOctNov

Best month: May 2026 with 0.79.

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −79 ELO
26 matches · 50% win rate
In match 2 of the day −56 ELO
25 matches · 48% win rate
Between 0:00 and 6:00 −141 ELO, win rate 43%

azd- loses the most ELO on Mirage: −79 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 36 · Anubis
  3. Highest rating in a match: 2.04 · Anubis

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
48% better than 34%
0.68 better than 21%
78.7 better than 37%
0.97 better than 25%
54% of 61 duels better than 64%
14% of 7 situations better than 4%
Mirage26
50% better than 41%
0.65 better than 11%
73.5 better than 14%
0.90 better than 10%
48% of 90 duels better than 31%
25% of 4 situations better than 14%
Ancient13
69% -
0.62 -
73.3 -
0.82-
36% of 45 duels -
25% of 4 situations -
Anubis11
55% -
0.86 -
94.4 -
1.22-
59% of 37 duels -
50% of 6 situations -
Cache7
71% -
0.71 -
75.8 -
0.94-
52% of 31 duels -
0% of 1 situations -
Inferno5
60% -
0.77 -
91.5 -
0.97-
37% of 19 duels -
100% of 1 situations -
Nuke4
75% -
0.63 -
72.2 -
0.83-
26% of 19 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How azd- plays

Across 106 matches azd- averages K/R 0.71 and ADR 80.8; the rating across the 66 rated matches is 0.95. Most room to improve: Opening duels won at 38%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 46% headshots. The strongest map is Ancient with a 69% win rate in 13 matches. In 19 of 66 matches the rating was 1.10 or higher (29%), in 31 it was below 0.90. In 21 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: June 2026 at 1.12. azd- loses the most ELO on Mirage (−79 ELO, win rate 50%). Things go best on Dust 2 (+30 ELO, win rate 48%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.