ayurchek

Russia
On FACEIT since 2020 172 matches tracked 49 matches in 30 days
ELO ▲ 98
3,443
30-day peak: 3,443
Rank EU ▲ 698 places
#1,552
Russia #424 in Russia
30 days · prev. #2,250 · best #1,552
Last updated:

How does ayurchek play?

Rating 1.10 (from 75 matches) K/R 0.77 ADR 81.1 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 171 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 13%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

3,000-3,499 ELO

Compared with 7,443 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 53%+1 pp · Ø 52% better than 54%

Clutch

Average
Last one alive

34% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 12%
Clutch 1v2 won 34%+13 pp · Ø 21% better than 98%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.05).

Headshot rate 51%−2 pp · Ø 53% better than 38%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.17+0.12 · Ø 1.05 better than 76%
Pistol kills per match 2.6
Knife kills 1 in 172 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.5%+1.0 pp · Ø 13.5% better than 66%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 40%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 22x 4K, 3 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 8%
Utility damage per round 2.7−1.1 · Ø 3.8 better than 15%
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 63%
Deaths per round 66%−5 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp, ELO +221
= Stayed the same
K/R at 0.77, ADR at 80.6, Win rate at 58%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: July 2026 with 0.84. Last 3 months: 0.77 (at the start 0.78). Just above the average (0.75).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −5 ELO
32 matches · 47% win rate
Between 12:00 and 18:00 +47 ELO, win rate 53%
On Saturdays +64 ELO, win rate 47%

ayurchek loses the most ELO from match 5 of the day: −5 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Highest rating in a match: 2.51 · Dust 2
  3. Most kills in a match: 41 · Nuke
  4. Longest win streak: 11 wins in a row · Dust 2

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
57% better than 58%
0.80 better than 69%
83.2 better than 56%
1.18 better than 79%
51% of 169 duels better than 41%
19% of 32 situations better than 7%
Ancient46
67% better than 85%
0.72 better than 31%
76.7 better than 21%
1.05 better than 47%
56% of 177 duels better than 70%
42% of 24 situations better than 58%
Anubis29
62% better than 73%
0.74 better than 43%
80.1 better than 42%
1.09 better than 60%
55% of 112 duels better than 65%
29% of 14 situations better than 26%
Mirage29
45% better than 14%
0.76 right on the average
77.0 better than 24%
1.10 better than 62%
51% of 93 duels better than 40%
53% of 17 situations better than 88%
Nuke13
54% -
0.86 -
88.9 -
1.20-
54% of 57 duels -
40% of 10 situations -
Cache5
60% -
0.79 -
88.2 -
1.17-
48% of 23 duels -
0% of 1 situations -
Inferno3
67% -
0.82 -
83.8 -
1.21-
50% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ayurchek plays

Across 172 matches ayurchek averages K/R 0.77 and ADR 81.1; the rating across the 75 rated matches is 1.10. Biggest strength: Deaths per round at just 66% (lower is better), better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 8% of level 10 · 3,000-3,499 ELO players. Averages 16.7 kills per match with 51% headshots. The strongest map is Ancient with a 67% win rate in 46 matches. In 85 of 171 matches the rating was 1.10 or higher (50%), in 49 it was below 0.90. In 108 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: September 2026 at 1.12. ayurchek loses the most ELO from match 5 of the day (−5 ELO, win rate 47%). Things go best in match 1 of the day (+236 ELO, win rate 66%). Match no. 3 of the day goes best: 70% win rate, +164 ELO. Improved over the last three months: Headshots +3 pp, ELO +221. Unchanged in recent months: K/R at 0.77, ADR at 80.6, Win rate at 58%. Last 30 days: 49 matches, win rate 57%, net ELO +131.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.