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ayuki222

Russia
FACEIT verified FACEIT verified On FACEIT since 2020 187 matches tracked 21 matches in 30 days
ELO ▼ 32
4,139
30-day peak: 4,199
Rank EU ▼ 64 places
#127
Russia #50 in Russia
30 days · prev. #63 · best #63
Last updated:

How does ayuki222 play?

Rating 1.27 (from 154 matches) K/R 0.87 ADR 93.5 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 154 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 38% good 1.10 to 1.29 18% normal 0.90 to 1.09 12% weak 0.75 to 0.89 9% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More damage per round than the level 10 · 3,500+ ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

3,500+ ELO

Compared with 1,592 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 28%
Opening duels won 56%+3 pp · Ø 53% better than 64%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (41%).

Clutch 1v1 won 27%−14 pp · Ø 41% better than 3%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 86%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.31 K/D and so well above the average (1.09).

Headshot rate 57%+3 pp · Ø 54% better than 66%
AWP share of kills 5%−8 pp · Ø 13% better than 37%
K/D 1.31+0.22 · Ø 1.09 better than 88%
Pistol kills per match 3.3
Knife kills 5 in 187 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.5).

2K rounds 16.0%+2.0 pp · Ø 14.0% better than 83%
3K rounds 5.5%+1.0 pp · Ø 4.5% better than 78%
MVPs per match 3.1+0.6 · Ø 2.5 better than 89%
4Ks and aces 34x 4K, 2 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.33).

Utility hit rate 33%−1 pp · Ø 34% better than 46%
Utility damage per round 5.2+1.3 · Ø 3.9 better than 84%
Enemies flashed per round 0.48+0.15 · Ø 0.33 better than 87%
Deaths per round 67%−3 pp · Ø 70% better than 74%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +3 pp, Win rate +8 pp, ELO +319
= Stayed the same
K/R at 0.87, ADR at 93.4
▼ Got worse
Rating −0.07

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOctNov

Best month: July 2026 with 0.92. Last 3 months: 0.87 (at the start 0.89). Clearly above the average (0.77).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −43 ELO
27 matches · 56% win rate
On Ancient −43 ELO
23 matches · 65% win rate
Between 12:00 and 18:00 +29 ELO, win rate 60%
On Saturdays +148 ELO, win rate 56%

ayuki222 loses the most ELO on Anubis: −43 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.99 · Ancient
  2. Longest win streak: 9 wins in a row · Mirage
  3. Recorded match no. 100 · Ancient
  4. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
67% better than 86%
0.90 better than 87%
97.6 better than 94%
1.30 better than 91%
61% of 177 duels better than 85%
32% of 22 situations better than 26%
Dust 237
59% better than 55%
0.89 better than 85%
95.8 better than 89%
1.33 better than 92%
58% of 116 duels better than 69%
25% of 12 situations better than 15%
Anubis27
56% right on the average
0.81 better than 60%
87.4 better than 65%
1.14 better than 60%
55% of 94 duels better than 58%
50% of 12 situations better than 75%
Ancient23
65% better than 76%
0.90 better than 90%
92.8 better than 83%
1.27 better than 90%
65% of 102 duels better than 95%
5% of 19 situations better than 2%
Nuke20
65% better than 63%
0.81 better than 55%
87.2 better than 57%
1.13 right on the average
46% of 67 duels better than 11%
70% of 10 situations better than 98%
Inferno10
90% -
0.88 -
86.6 -
1.42-
60% of 20 duels -
50% of 4 situations -
Cache8
75% -
0.89 -
93.8 -
1.27-
50% of 22 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ayuki222 plays

Across 187 matches ayuki222 averages K/R 0.87 and ADR 93.5; the rating across the 154 rated matches is 1.27. Biggest strength: Rating at 1.27, better than 90% of level 10 · 3,500+ ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 3% of level 10 · 3,500+ ELO players. Averages 18.7 kills per match with 57% headshots. The strongest map is Inferno with a 90% win rate in 10 matches. In 104 of 154 matches the rating was 1.10 or higher (68%), in 31 it was below 0.90. In 100 matches with detailed stats: 34 4Ks and 2 aces. Best month by rating: June 2026 at 1.41. ayuki222 loses the most ELO on Anubis (−43 ELO, win rate 56%). Things go best on Mirage (+434 ELO, win rate 67%). Match no. 3 of the day goes best: 75% win rate, +80 ELO. Improved over the last three months: Headshots +3 pp, Win rate +8 pp, ELO +319. Got weaker: Rating −0.07. Unchanged in recent months: K/R at 0.87, ADR at 93.4. Last 30 days: 21 matches, win rate 52%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.