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ayicik

Turkey
On FACEIT since 2014 129 matches tracked 60 matches in 30 days
Last updated:

How does ayicik play?

Rating 0.96 K/R 0.69 ADR 76.2 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 129 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

Level 9

Compared with 1,955 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 24%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 66%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.94−0.08 · Ø 1.02 better than 21%
Pistol kills per match 2.8
Knife kills 3 in 129 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.0%).

2K rounds 13.0%−0.3 pp · Ø 13.3% better than 39%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 28%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 15x 4K, 1 ace in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

0.90 enemies flashed per round and so well above the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 63%
Utility damage per round 6.4+2.1 · Ø 4.3 better than 90%
Enemies flashed per round 0.90+0.62 · Ø 0.28 better than 99%
Deaths per round 74%+2 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 1.00, ADR at 78.3, ELO at 1,866
▼ Got worse
Headshots −3 pp, Win rate −10 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOctNov

Best month: June 2026 with 0.82. Last 3 months: 0.72 (at the start 0.71). Just below the average (0.73).

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −39 ELO
25 matches · 40% win rate
On Dust 2 −36 ELO
46 matches · 48% win rate
Between 12:00 and 18:00 +30 ELO, win rate 43%
On Sundays +2 ELO, win rate 36%

ayicik loses the most ELO in match 3 of the day: −39 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 1.88 · Dust 2
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
48% better than 40%
0.71 better than 38%
77.8 better than 36%
0.98 better than 34%
51% of 184 duels right on the average
40% of 25 situations better than 58%
Mirage26
42% better than 18%
0.65 better than 13%
70.8 better than 8%
0.89 better than 11%
36% of 105 duels better than 1%
24% of 17 situations better than 14%
Anubis21
48% better than 39%
0.76 better than 62%
86.4 better than 76%
1.03 better than 53%
58% of 84 duels better than 85%
33% of 9 situations better than 39%
Inferno14
57% -
0.63 -
70.2 -
0.92-
51% of 53 duels -
33% of 12 situations -
Cache9
78% -
0.66 -
68.1 -
0.99-
59% of 49 duels -
60% of 5 situations -
Ancient8
63% -
0.69 -
74.8 -
0.93-
44% of 34 duels -
40% of 5 situations -
Nuke4
75% -
0.77 -
84.3 -
1.04-
42% of 19 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ayicik plays

Across 129 matches ayicik averages K/R 0.69, ADR 76.2 and a rating of 0.96. Biggest strength: Utility damage per round at 6.4, better than 90% of level 9 players. Most room to improve: Rating at 0.96, better than only 24% of level 9 players. Averages 15.3 kills per match with 51% headshots. The strongest map is Inferno with a 57% win rate in 14 matches. In 41 of 129 matches the rating was 1.10 or higher (32%), in 59 it was below 0.90. In 102 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: June 2026 at 1.10. ayicik loses the most ELO in match 3 of the day (−39 ELO, win rate 40%). Things go best in match 1 of the day (+27 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +27 ELO. Got weaker: Headshots −3 pp, Win rate −10 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.00, ADR at 78.3, ELO at 1,866. Last 30 days: 60 matches, win rate 48%, net ELO −63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.