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ayata444

South Korea
On FACEIT since 2026 535 matches tracked 173 matches in 30 days
ELO ▼ 355
3,557
30-day peak: 4,010
Rank EU ▼ 1,096 places
#1,227
South Korea #25 in South Korea
30 days · prev. #131 · best #117
Last updated:
Next update possible in 15m 49s

How does ayata444 play?

Rating 1.10 (from 415 matches) K/R 0.80 ADR 88.1 from 535 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 415 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average.
Multi-kills
better than most on level 10 · 3,500+ ELO about average weaker than most
3,500+ ELO

Compared with 1,592 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so right on the average (53%).

Rounds with first kill 12%+1 pp · Ø 11% better than 56%
Opening duels won 53%0 pp · Ø 53% right on the average

Clutch

Average
Last one alive

37% of 1v1s won and so slightly below the average (41%).

Clutch 1v1 won 37%−4 pp · Ø 41% better than 34%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 38%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 50%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly below the average (54%).

Headshot rate 50%−4 pp · Ø 54% better than 28%
AWP share of kills 17%+4 pp · Ø 13% better than 75%
K/D 1.13+0.04 · Ø 1.09 better than 46%
Pistol kills per match 2.9 from the last 415
Knife kills 1 in 415 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.5).

2K rounds 14.6%+0.6 pp · Ø 14.0% better than 52%
3K rounds 4.9%+0.4 pp · Ø 4.5% better than 58%
MVPs per match 2.8+0.3 · Ø 2.5 better than 70%
4Ks and aces 133x 4K, 20 aces in 535 matches

Utility and deaths

Average
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (3.9).

Utility hit rate 37%+3 pp · Ø 34% better than 75%
Utility damage per round 5.0+1.1 · Ø 3.9 better than 80%
Enemies flashed per round 0.37+0.04 · Ø 0.33 better than 59%
Deaths per round 71%+1 pp · Ø 70% better than 30%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +2 pp, ELO +250, First kills +1 pp, Clutch 1v1 +15 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, ADR −7.0, Win rate −6 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: August 2026 with 0.87. Last 3 months: 0.79 (at the start 0.87). Just above the average (0.77).

Patterns

From the last 415 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −332 ELO
63 matches · 43% win rate
In match 4 of the day −151 ELO
43 matches · 42% win rate
On Thursdays +121 ELO, win rate 42%

ayata444 loses the most ELO on Anubis: −332 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Highest rating in a match: 3.45 · Mirage
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 415 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage147
51% better than 26%
0.78 better than 41%
86.7 better than 55%
1.08 better than 35%
50% of 723 duels better than 22%
38% of 88 situations better than 46%
Dust 299
54% better than 36%
0.81 better than 57%
87.8 better than 61%
1.15 better than 57%
52% of 480 duels better than 36%
47% of 43 situations better than 68%
Ancient70
59% better than 55%
0.80 better than 53%
87.4 better than 61%
1.12 right on the average
54% of 333 duels right on the average
39% of 36 situations better than 49%
Anubis63
43% better than 12%
0.73 better than 25%
82.0 better than 37%
1.02 better than 22%
56% of 314 duels better than 64%
42% of 26 situations better than 56%
Nuke30
53% better than 29%
0.83 better than 65%
85.4 better than 51%
1.18 better than 66%
51% of 142 duels better than 31%
38% of 24 situations better than 47%
Cache3
0% -
0.68 -
83.7 -
0.96-
22% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ayata444 plays

Across 535 matches ayata444 averages K/R 0.80 and ADR 88.1; the rating across the 415 rated matches is 1.10. Biggest strength: Utility damage per round at 5.0, better than 80% of level 10 · 3,500+ ELO players. Averages 17.3 kills per match with 50% headshots. The strongest map is Ancient with a 59% win rate in 70 matches. In 183 of 415 matches the rating was 1.10 or higher (44%), in 141 it was below 0.90. In 535 matches with detailed stats: 133 4Ks and 20 aces. Best month by rating: September 2026 at 1.16. ayata444 loses the most ELO on Anubis (−332 ELO, win rate 43%). Things go best on Ancient (+250 ELO, win rate 59%). Improved over the last three months: Headshots +2 pp, ELO +250, First kills +1 pp, Clutch 1v1 +15 pp. Got weaker: K/R −0.08, ADR −7.0, Win rate −6 pp. Last 30 days: 173 matches, win rate 49%, net ELO −359.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.