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ayaneuu

USA
On FACEIT since 2016 320 matches tracked 61 matches in 30 days
ELO ▲ 84
3,453
30-day peak: 3,514
Rank NA
#53
USA #37 in USA
30 days · prev. #53 · best #37
Last updated:

How does ayaneuu play?

Rating 1.10 K/R 0.78 ADR 84.2 from 320 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 320 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 14%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (232 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 55%+3 pp · Ø 52% better than 70%

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 60%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so well below the average (53%).

Headshot rate 47%−6 pp · Ø 53% better than 19%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.13+0.08 · Ø 1.05 better than 66%
Pistol kills per match 3.1
Knife kills 12 in 320 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 58%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 51%
MVPs per match 2.5+0.1 · Ø 2.4 better than 59%
4Ks and aces 39x 4K, 3 aces in 232 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.32).

Utility hit rate 34%+1 pp · Ø 33% better than 53%
Utility damage per round 4.8+1.0 · Ø 3.8 better than 78%
Enemies flashed per round 0.46+0.14 · Ø 0.32 better than 86%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +13 pp, ELO +642
= Stayed the same
K/R at 0.78, Rating at 1.10, ADR at 83.2, Headshots at 47%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months unchanged at 0.78. Slightly above the average (0.75).

Patterns

From the last 320 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −281 ELO
111 matches · 51% win rate
On Cache −170 ELO
40 matches · 50% win rate
On Wednesdays −118 ELO, win rate 47%

ayaneuu loses the most ELO in match 1 of the day: −281 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.41 · Anubis
  2. Recorded match no. 250 · Ancient
  3. Longest win streak: 8 wins in a row · Cache
  4. Most kills in a match: 47 · Anubis

Maps in detail

from the last 320 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage119
54% better than 48%
0.79 better than 65%
83.1 better than 55%
1.11 better than 66%
57% of 593 duels better than 76%
37% of 78 situations better than 44%
Dust 247
57% better than 59%
0.81 better than 73%
87.4 better than 75%
1.18 better than 80%
55% of 195 duels better than 63%
39% of 28 situations better than 49%
Cache40
50% better than 21%
0.78 right on the average
85.7 better than 57%
1.10 better than 46%
58% of 153 duels better than 69%
52% of 31 situations better than 79%
Nuke37
59% better than 57%
0.70 better than 22%
78.4 better than 31%
0.98 better than 22%
50% of 159 duels better than 34%
53% of 17 situations better than 82%
Ancient36
64% better than 79%
0.74 better than 41%
83.2 better than 55%
1.05 better than 48%
50% of 127 duels better than 36%
47% of 17 situations better than 73%
Anubis25
44% better than 16%
0.80 better than 72%
90.8 better than 88%
1.12 better than 69%
54% of 105 duels better than 60%
37% of 19 situations better than 46%
Inferno15
80% better than 94%
0.76 better than 38%
81.1 better than 30%
1.10 better than 38%
52% of 71 duels better than 26%
25% of 8 situations better than 17%

Compared with players on the same level who have at least 15 matches on the map.

How ayaneuu plays

Across 320 matches ayaneuu averages K/R 0.78, ADR 84.2 and a rating of 1.10. Biggest strength: Utility damage per round at 4.8, better than 78% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 47%, better than only 19% of level 10 · 3,000-3,499 ELO players. Averages 17.1 kills per match with 47% headshots. The strongest map is Inferno with a 80% win rate in 15 matches. In 149 of 320 matches the rating was 1.10 or higher (47%), in 87 it was below 0.90. In 232 matches with detailed stats: 39 4Ks and 3 aces. Best month by rating: September 2026 at 1.13. ayaneuu loses the most ELO in match 1 of the day (−281 ELO, win rate 51%). Things go best on Nuke (+209 ELO, win rate 59%). Match no. 3 of the day goes best: 67% win rate, +139 ELO. Improved over the last three months: Win rate +13 pp, ELO +642. Unchanged in recent months: K/R at 0.78, Rating at 1.10, ADR at 83.2, Headshots at 47%. Last 30 days: 61 matches, win rate 59%, net ELO +54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.