ayalaa

Argentina
On FACEIT since 2021 269 matches tracked 98 matches in 30 days
ELO ▲ 180
2,219
30-day peak: 2,312
Rank SA ▲ 1,089 places
#3,322
Argentina #664 in Argentina
30 days · prev. #4,411 · best #2,243
Last updated:
Next update possible in 13m 39s

How does ayalaa play?

Rating 1.14 (from 218 matches) K/R 0.80 ADR 86.8 from 269 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 218 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
ClutcherMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (218 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 70%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.14+0.11 · Ø 1.03 better than 82%
Pistol kills per match 2.8
Knife kills 2 in 269 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 78%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 82%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 55x 4K, 4 aces in 218 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.9−0.4 · Ø 4.3 better than 45%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 80%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, Win rate +7 pp, ELO +200
= Stayed the same
K/R at 0.81, ADR at 87.1
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.77
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.84. Last 3 months: 0.81 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 269 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −33 ELO
25 matches · 56% win rate
On Dust 2 −29 ELO
56 matches · 57% win rate
Between 18:00 and 24:00 +61 ELO, win rate 48%
On Saturdays −125 ELO, win rate 41%

ayalaa loses the most ELO on Inferno: −33 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.76 · Ancient
  3. Most kills in a match: 42 · Dust 2
  4. Longest win streak: 7 wins in a row · Nuke
  5. Reached level 10 · Mirage

Maps in detail

from the last 269 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage109
51% better than 48%
0.82 better than 83%
89.1 better than 85%
1.14 better than 82%
53% of 447 duels better than 61%
49% of 47 situations better than 78%
Dust 256
57% better than 72%
0.85 better than 90%
91.4 better than 90%
1.22 better than 92%
61% of 197 duels better than 93%
47% of 30 situations better than 75%
Nuke29
62% better than 75%
0.76 right on the average
79.8 better than 44%
1.13 better than 71%
52% of 105 duels right on the average
60% of 15 situations better than 94%
Inferno25
56% better than 60%
0.84 better than 85%
89.5 better than 83%
1.20 better than 87%
62% of 102 duels better than 93%
42% of 19 situations better than 54%
Anubis23
39% better than 15%
0.71 better than 36%
78.5 better than 37%
0.99 better than 36%
48% of 102 duels better than 31%
0% of 2 situations better than 1%
Ancient15
53% better than 60%
0.91 better than 97%
95.6 better than 95%
1.36-
54% of 48 duels better than 69%
57% of 7 situations better than 91%
Cache6
67% -
0.60 -
71.7 -
0.84-
39% of 31 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ayalaa plays

Across 269 matches ayalaa averages K/R 0.80 and ADR 86.8; the rating across the 218 rated matches is 1.14. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 52% headshots. The strongest map is Nuke with a 62% win rate in 29 matches. In 110 of 218 matches the rating was 1.10 or higher (50%), in 64 it was below 0.90. In 218 matches with detailed stats: 55 4Ks and 4 aces. Best month by rating: September 2026 at 1.16. ayalaa loses the most ELO on Inferno (−33 ELO, win rate 56%). Things go best on Nuke (+115 ELO, win rate 62%). Improved over the last three months: Headshots +5 pp, Win rate +7 pp, ELO +200. Unchanged in recent months: K/R at 0.81, ADR at 87.1. Last 30 days: 98 matches, win rate 53%, net ELO −43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.