axzeer

Kazakhstan
On FACEIT since 2020 195 matches tracked 36 matches in 30 days
ELO
3,183
Peak across the last 195 matches: 3,299
Rank EU ▲ 4,627 places
#3,787
Kazakhstan #124 in Kazakhstan
30 days · prev. #8,414 · best #3,579
Last updated:

How does axzeer play?

Rating 1.10 K/R 0.79 ADR 84.3 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 195 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Headshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

44% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 75%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 75%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (53%).

Headshot rate 64%+11 pp · Ø 53% better than 97%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.10+0.03 · Ø 1.07 better than 55%
Pistol kills per match 3.7
Knife kills 3 in 195 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.6%).

2K rounds 15.1%+1.5 pp · Ø 13.6% better than 78%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 75%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 18x 4K, 9 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.32).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 3.7−0.1 · Ø 3.8 better than 46%
Enemies flashed per round 0.44+0.12 · Ø 0.32 better than 82%
Deaths per round 72%+2 pp · Ø 70% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.80, Rating at 1.11, ADR at 84.2, Headshots at 64%
▼ Got worse
Win rate −3 pp, ELO −323

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.80 (at the start 0.79). Clearly above the average (0.75).

Patterns

From the last 195 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −58 ELO
31 matches · 39% win rate
In match 2 of the day −42 ELO
33 matches · 45% win rate
Between 12:00 and 18:00 +11 ELO, win rate 50%
On Fridays −40 ELO, win rate 48%

axzeer loses the most ELO on Ancient: −58 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 14 wins in a row · Mirage
  2. Highest rating in a match: 2.18 · Mirage
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
66% better than 89%
0.80 better than 67%
85.8 better than 67%
1.11 better than 64%
54% of 417 duels better than 58%
55% of 49 situations better than 89%
Dust 251
57% better than 58%
0.80 better than 68%
83.3 better than 55%
1.15 better than 72%
55% of 225 duels better than 63%
47% of 30 situations better than 72%
Ancient31
39% better than 7%
0.75 better than 45%
82.9 better than 53%
1.01 better than 32%
50% of 137 duels better than 34%
25% of 12 situations better than 18%
Anubis13
77% -
0.77 -
79.4 -
1.09-
48% of 64 duels -
9% of 11 situations -
Nuke9
44% -
0.86 -
90.3 -
1.17-
45% of 42 duels -
50% of 2 situations -
Inferno4
0% -
0.67 -
74.5 -
0.92-
44% of 27 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How axzeer plays

Across 195 matches axzeer averages K/R 0.79, ADR 84.3 and a rating of 1.10. Biggest strength: Headshot rate at 64%, better than 97% of level 10 · 3,000-3,499 ELO players. Averages 17.6 kills per match with 64% headshots. The strongest map is Anubis with a 77% win rate in 13 matches. In 93 of 195 matches the rating was 1.10 or higher (48%), in 55 it was below 0.90. In 138 matches with detailed stats: 18 4Ks and 9 aces. Best month by rating: June 2026 at 1.21. axzeer loses the most ELO on Ancient (−58 ELO, win rate 39%). Things go best from match 5 of the day (+29 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +29 ELO. Got weaker: Win rate −3 pp, ELO −323. Unchanged in recent months: K/R at 0.80, Rating at 1.11, ADR at 84.2, Headshots at 64%. Last 30 days: 36 matches, win rate 58%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.