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axxert

Indonesia
On FACEIT since 2024 140 matches tracked
ELO
2,594
Peak across recorded matches: 2,594
Rank SEA ▲ 37 places
#872
Indonesia #91 in Indonesia
30 days · prev. #909 · best #772
Last updated:

How does axxert play?

Rating 0.99 (from 124 matches) K/R 0.72 ADR 78.2 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 124 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 10% normal 0.90 to 1.09 28% weak 0.75 to 0.89 19% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 30%+8 pp · Ø 22% better than 93%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (51%).

Headshot rate 60%+9 pp · Ø 51% better than 94%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.97−0.08 · Ø 1.05 better than 20%
Pistol kills per match 3.4

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so clearly below the average (4.2%).

2K rounds 13.8%+0.2 pp · Ø 13.6% better than 53%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 28%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 16x 4K, 2 aces in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.30).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 51%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 85%
Deaths per round 74%+3 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether axxert is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 14 matches from the last 3 months and 55 before.

Kills per round (K/R)

0.68
MayJunJulAugSepOctNov

Best month: August 2026 with 0.74.

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −22 ELO
26 matches · 62% win rate
On Ancient −21 ELO
41 matches · 56% win rate
In match 3 of the day −21 ELO
24 matches · 42% win rate

axxert loses the most ELO on Anubis: −22 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Most kills in a match: 39 · Ancient
  3. Longest win streak: 5 wins in a row · Mirage
  4. Highest rating in a match: 2.33 · Ancient

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient41
56% better than 60%
0.75 better than 48%
80.0 better than 39%
1.05 right on the average
51% of 202 duels better than 44%
59% of 17 situations better than 92%
Inferno33
45% better than 17%
0.71 better than 21%
75.6 better than 13%
0.96 better than 10%
43% of 121 duels better than 3%
43% of 14 situations better than 57%
Anubis26
62% better than 79%
0.74 better than 43%
81.0 better than 45%
1.01 better than 33%
50% of 118 duels better than 37%
50% of 10 situations better than 77%
Cache16
50% better than 34%
0.68 better than 23%
75.1 better than 19%
0.94 better than 20%
42% of 65 duels better than 8%
27% of 11 situations better than 22%
Mirage14
50% -
0.69 -
79.7 -
0.92-
47% of 73 duels -
40% of 5 situations -
Dust 24
25% -
0.63 -
73.5 -
0.86-
50% of 14 duels -
100% of 1 situations -
Nuke3
33% -
0.87 -
89.2 -
1.12-
67% of 6 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How axxert plays

Across 140 matches axxert averages K/R 0.72 and ADR 78.2; the rating across the 124 rated matches is 0.99. Biggest strength: Headshot rate at 60%, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 29%, better than only 15% of level 10 · 2,500-2,749 ELO players. Averages 16.1 kills per match with 60% headshots. The strongest map is Anubis with a 62% win rate in 26 matches. In 36 of 124 matches the rating was 1.10 or higher (29%), in 53 it was below 0.90. In 78 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: July 2026 at 1.00. axxert loses the most ELO on Anubis (−22 ELO, win rate 62%). Things go best in match 2 of the day (+44 ELO, win rate 66%). Match no. 2 of the day goes best: 66% win rate, +44 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.