axelera

Ukraine
325 matches tracked 51 matches in 30 days
Last updated:

How does axelera play?

Rating 0.98 K/R 0.70 ADR 75.8 from 325 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 325 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (256 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 33%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 69%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (47%).

Headshot rate 36%−11 pp · Ø 47% better than 3%
AWP share of kills 4%−6 pp · Ø 10% better than 27%
K/D 1.00−0.01 · Ø 1.01 better than 51%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.1%−1.1 pp · Ø 13.2% better than 22%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 16%
MVPs per match 1.9−0.4 · Ø 2.3 better than 15%
4Ks and aces 40x 4K, 4 aces in 256 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 47%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 37%
Deaths per round 71%−1 pp · Ø 72% better than 69%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Rating at 0.98, ADR at 75.3, Headshots at 36%, Win rate at 50%, ELO at 1,630
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.70 (at the start 0.73). Slightly below the average (0.73).

Patterns

From the last 325 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −326 ELO
60 matches · 43% win rate
On Dust 2 −72 ELO
31 matches · 52% win rate
Between 12:00 and 18:00 −417 ELO, win rate 45%
On Saturdays −88 ELO, win rate 40%

axelera loses the most ELO on Inferno: −326 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 41 · Inferno
  3. Highest rating in a match: 2.05 · Inferno

Maps in detail

from the last 325 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient100
56% better than 69%
0.71 better than 34%
77.8 better than 30%
1.01 better than 48%
46% of 377 duels better than 23%
37% of 71 situations better than 49%
Inferno60
43% better than 21%
0.68 better than 33%
72.5 better than 17%
0.95 better than 31%
47% of 233 duels better than 29%
33% of 42 situations better than 41%
Anubis55
49% better than 39%
0.67 better than 22%
72.4 better than 13%
0.94 better than 27%
49% of 198 duels better than 44%
33% of 39 situations better than 40%
Mirage37
41% better than 19%
0.75 better than 62%
81.8 better than 61%
1.03 better than 58%
49% of 143 duels better than 42%
43% of 21 situations better than 66%
Dust 231
52% better than 57%
0.76 better than 69%
81.0 better than 57%
1.06 better than 70%
52% of 97 duels better than 59%
27% of 22 situations better than 25%
Cache21
52% -
0.68 -
70.2 -
0.96-
59% of 63 duels -
25% of 16 situations -
Nuke21
57% better than 56%
0.67 better than 16%
74.1 better than 18%
0.92 better than 13%
48% of 97 duels better than 29%
40% of 10 situations better than 58%

Compared with players on the same level who have at least 15 matches on the map.

How axelera plays

Across 325 matches axelera averages K/R 0.70, ADR 75.8 and a rating of 0.98. Most room to improve: Headshot rate at 36%, better than only 3% of level 8 players. Averages 15.7 kills per match with 36% headshots. The strongest map is Nuke with a 57% win rate in 21 matches. In 104 of 325 matches the rating was 1.10 or higher (32%), in 141 it was below 0.90. In 256 matches with detailed stats: 40 4Ks and 4 aces. Best month by rating: July 2026 at 1.02. axelera loses the most ELO on Inferno (−326 ELO, win rate 43%). Things go best on Ancient (+127 ELO, win rate 56%). Unchanged in recent months: K/R at 0.70, Rating at 0.98, ADR at 75.3, Headshots at 36%, Win rate at 50%, ELO at 1,630. Last 30 days: 51 matches, win rate 47%, net ELO −141.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.