axeddy

Brazil
On FACEIT since 2016 148 matches tracked 41 matches in 30 days
ELO ▲ 7
2,189
30-day peak: 2,189
Rank SA ▲ 2,898 places
#3,666
Brazil #2,216 in Brazil
30 days · prev. #6,564 · best #3,454
Last updated:

How does axeddy play?

Rating 1.15 K/R 0.81 ADR 87.5 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 148 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 28% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 96%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 94%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.15+0.12 · Ø 1.03 better than 85%
Pistol kills per match 3.0
Knife kills 6 in 148 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 85%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 81%
MVPs per match 2.7+0.4 · Ø 2.3 better than 85%
4Ks and aces 33x 4K, 4 aces in 128 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.74 enemies flashed per round and so well above the average (0.29).

Utility hit rate 49%+13 pp · Ø 36% better than 99%
Utility damage per round 7.0+2.7 · Ø 4.3 better than 96%
Enemies flashed per round 0.74+0.45 · Ø 0.29 better than 99%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +406
= Stayed the same
ADR at 86.7, Win rate at 53%
▼ Got worse
K/R −0.07, Rating −0.12, Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.95
JunJulAugSepOctNov

Best month: November 2026 with 0.95. Last 3 months: 0.80 (at the start 0.87). Clearly above the average (0.74).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −24 ELO
34 matches · 47% win rate
On Mirage −18 ELO
50 matches · 52% win rate
On Thursdays −27 ELO, win rate 48%

axeddy loses the most ELO in match 2 of the day: −24 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Reached level 10 · Dust 2
  3. Recorded match no. 100 · Cache
  4. Highest rating in a match: 2.64 · Dust 2
  5. Most kills in a match: 49 · Anubis

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
52% better than 55%
0.77 better than 65%
85.7 better than 74%
1.06 better than 62%
52% of 243 duels better than 55%
31% of 26 situations better than 29%
Dust 238
45% better than 28%
0.82 better than 83%
86.4 better than 77%
1.15 better than 84%
52% of 165 duels better than 58%
64% of 25 situations better than 97%
Inferno23
52% better than 45%
0.84 better than 87%
88.9 better than 81%
1.18 better than 85%
47% of 113 duels better than 20%
57% of 21 situations better than 87%
Cache15
60% -
0.82 -
88.3 -
1.20-
56% of 54 duels -
60% of 5 situations -
Ancient12
50% -
0.85 -
87.9 -
1.21-
53% of 47 duels -
36% of 11 situations -
Anubis6
83% -
0.91 -
91.9 -
1.32-
45% of 20 duels -
67% of 3 situations -
Vertigo3
67% -
1.04 -
107.8 -
1.50-
71% of 14 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How axeddy plays

Across 148 matches axeddy averages K/R 0.81, ADR 87.5 and a rating of 1.15. Biggest strength: Utility hit rate at 49%, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 18.5 kills per match with 59% headshots. The strongest map is Cache with a 60% win rate in 15 matches. In 71 of 148 matches the rating was 1.10 or higher (48%), in 43 it was below 0.90. In 128 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: November 2026 at 1.37. axeddy loses the most ELO in match 2 of the day (−24 ELO, win rate 47%). Things go best on Inferno (+29 ELO, win rate 52%). Match no. 3 of the day goes best: 61% win rate. Improved over the last three months: ELO +406. Got weaker: K/R −0.07, Rating −0.12, Headshots −2 pp. Unchanged in recent months: ADR at 86.7, Win rate at 53%. Last 30 days: 41 matches, win rate 54%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.