awpisi

Romania
On FACEIT since 2017 354 matches tracked 127 matches in 30 days
ELO ▲ 175
3,078
30-day peak: 3,360
Rank EU ▲ 2,836 places
#6,465
Romania #101 in Romania
30 days · prev. #9,301 · best #2,534
Last updated:

How does awpisi play?

Rating 1.07 K/R 0.76 ADR 80.4 from 354 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 354 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (273 matches).

3,000-3,499 ELO

Compared with 7,456 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 60%+8 pp · Ø 52% better than 93%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 32%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (53%).

Headshot rate 45%−8 pp · Ø 53% better than 13%
AWP share of kills 32%+20 pp · Ø 12% better than 94%
K/D 1.08+0.03 · Ø 1.05 better than 50%
Pistol kills per match 2.9
Knife kills 2 in 354 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.5%).

2K rounds 14.5%+1.0 pp · Ø 13.5% better than 66%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 62x 4K, 3 aces in 273 matches

Utility and deaths

Average
Nades, flashes and deaths

3.3 utility damage per round and so well below the average (3.8).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 3.3−0.5 · Ø 3.8 better than 32%
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 63%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Rating +0.06, Headshots +2 pp, Win rate +3 pp, ELO +290
= Stayed the same
ADR at 81.6
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: November 2026 with 0.79. Last 3 months: 0.77 (at the start 0.73). Slightly above the average (0.74).

Patterns

From the last 354 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −222 ELO
73 matches · 48% win rate
On Mirage −131 ELO
121 matches · 53% win rate
On Tuesdays −50 ELO, win rate 46%

awpisi loses the most ELO on Ancient: −222 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Recorded match no. 250 · Inferno
  3. Highest rating in a match: 2.64 · Mirage
  4. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 354 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage121
53% better than 42%
0.76 right on the average
79.8 better than 38%
1.07 right on the average
59% of 618 duels better than 85%
33% of 60 situations better than 33%
Dust 284
56% better than 54%
0.72 better than 33%
77.9 better than 29%
1.03 better than 36%
57% of 465 duels better than 73%
35% of 51 situations better than 39%
Ancient73
48% better than 27%
0.75 better than 46%
80.1 better than 38%
1.05 better than 47%
57% of 296 duels better than 75%
32% of 57 situations better than 31%
Anubis50
62% better than 72%
0.81 better than 75%
85.5 better than 70%
1.14 better than 74%
62% of 260 duels better than 91%
37% of 30 situations better than 46%
Nuke11
55% -
0.81 -
83.0 -
1.15-
49% of 45 duels -
20% of 5 situations -
Inferno10
60% -
0.73 -
79.1 -
1.04-
46% of 35 duels -
50% of 4 situations -
Cache5
20% -
0.79 -
84.6 -
1.17-
58% of 26 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How awpisi plays

Across 354 matches awpisi averages K/R 0.76, ADR 80.4 and a rating of 1.07. Biggest strength: Opening duels won at 60%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 13% of level 10 · 3,000-3,499 ELO players. Averages 16.4 kills per match with 45% headshots. The strongest map is Anubis with a 62% win rate in 50 matches. In 157 of 354 matches the rating was 1.10 or higher (44%), in 113 it was below 0.90. In 273 matches with detailed stats: 62 4Ks and 3 aces. Best month by rating: October 2026 at 1.11. awpisi loses the most ELO on Ancient (−222 ELO, win rate 48%). Things go best on Anubis (+129 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +12 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, Headshots +2 pp, Win rate +3 pp, ELO +290. Unchanged in recent months: ADR at 81.6. Last 30 days: 127 matches, win rate 57%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.