awpex-

Poland
On FACEIT since 2015 343 matches tracked 106 matches in 30 days
Last updated:

How does awpex- play?

Rating 1.03 K/R 0.73 ADR 78.6 from 343 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 343 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 22%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (321 matches).

2,250-2,499 ELO

Compared with 2,316 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 30%
Opening duels won 52%+1 pp · Ø 51% better than 55%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 27%
AWP share of kills 23%+11 pp · Ø 12% better than 90%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.8
Knife kills 9 in 343 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.5%).

2K rounds 12.6%−0.9 pp · Ø 13.5% better than 25%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 52x 4K, 6 aces in 321 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.29).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 73%
Enemies flashed per round 0.08−0.21 · Ø 0.29 better than 2%
Deaths per round 71%−1 pp · Ø 72% better than 53%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.73, Rating at 1.03, ADR at 78.6
▼ Got worse
Win rate −4 pp, ELO −116

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: July 2026 with 0.79. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.74).

Patterns

From the last 343 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −246 ELO
54 matches · 44% win rate
From match 5 of the day −123 ELO
88 matches · 45% win rate
Between 0:00 and 6:00 −135 ELO, win rate 38%
On Wednesdays −65 ELO, win rate 46%

awpex- loses the most ELO on Ancient: −246 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Ancient
  2. Longest win streak: 10 wins in a row · Cache
  3. Recorded match no. 250 · Dust 2
  4. Highest rating in a match: 2.34 · Ancient

Maps in detail

from the last 343 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
47% better than 31%
0.71 better than 33%
78.3 better than 35%
1.01 better than 37%
53% of 279 duels better than 59%
41% of 49 situations better than 58%
Mirage66
52% right on the average
0.69 better than 25%
76.9 better than 29%
0.97 better than 28%
51% of 265 duels right on the average
29% of 42 situations better than 23%
Ancient54
44% better than 25%
0.72 better than 38%
78.1 better than 33%
1.00 better than 38%
53% of 201 duels better than 58%
48% of 29 situations better than 73%
Anubis47
57% better than 69%
0.77 better than 65%
80.4 better than 44%
1.08 better than 63%
54% of 205 duels better than 65%
38% of 26 situations right on the average
Nuke33
52% better than 36%
0.69 better than 25%
73.6 better than 16%
0.97 better than 25%
47% of 109 duels better than 23%
40% of 10 situations better than 55%
Cache32
66% -
0.83 -
84.7 -
1.20-
62% of 117 duels -
58% of 26 situations -
Inferno29
41% better than 9%
0.72 better than 34%
78.8 better than 31%
1.04 better than 42%
44% of 114 duels better than 9%
29% of 24 situations better than 27%
Vertigo10
60% -
0.74 -
77.3 -
1.03-
49% of 49 duels -
75% of 4 situations -
Overpass6
67% -
0.75 -
83.8 -
1.00-
70% of 27 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How awpex- plays

Across 343 matches awpex- averages K/R 0.73, ADR 78.6 and a rating of 1.03. Biggest strength: Utility hit rate at 39%, better than 80% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 46% headshots. The strongest map is Cache with a 66% win rate in 32 matches. In 126 of 343 matches the rating was 1.10 or higher (37%), in 136 it was below 0.90. In 321 matches with detailed stats: 52 4Ks and 6 aces. Best month by rating: July 2026 at 1.17. awpex- loses the most ELO on Ancient (−246 ELO, win rate 44%). Things go best on Nuke (+114 ELO, win rate 52%). Match no. 3 of the day goes best: 57% win rate, −42 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −4 pp, ELO −116. Unchanged in recent months: K/R at 0.73, Rating at 1.03, ADR at 78.6. Last 30 days: 106 matches, win rate 54%, net ELO +74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.