awp3style3

Vietnam
On FACEIT since 2016 317 matches tracked 102 matches in 30 days
Last updated:

How does awp3style3 play?

Rating 1.04 (from 309 matches) K/R 0.73 ADR 79.7 from 317 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 309 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 21%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (216 matches).

2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Average
Last one alive

1.7 clutch kills per match and so right on the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 64%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.9
Knife kills 4 in 317 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 43%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 45%
MVPs per match 2.3−0.1 · Ø 2.4 better than 41%
4Ks and aces 47x 4K, 7 aces in 216 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 49%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 31%
Deaths per round 70%−1 pp · Ø 71% better than 62%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.10, Rating +0.13, ADR +8.4, Win rate +3 pp, ELO +150
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: October 2026 with 0.80. Last 3 months: 0.78 (at the start 0.68). Slightly above the average (0.75).

Patterns

From the last 317 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −158 ELO
97 matches · 53% win rate
On Inferno −71 ELO
20 matches · 45% win rate
Between 18:00 and 24:00 −32 ELO, win rate 47%
On Mondays −67 ELO, win rate 36%

awp3style3 loses the most ELO on Dust 2: −158 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage
  4. Highest rating in a match: 2.52 · Dust 2

Maps in detail

from the last 317 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
53% better than 53%
0.71 better than 31%
77.8 better than 31%
1.01 better than 38%
50% of 412 duels better than 39%
35% of 63 situations better than 40%
Dust 297
53% right on the average
0.73 better than 41%
79.6 better than 40%
1.04 better than 46%
50% of 395 duels better than 38%
41% of 49 situations better than 58%
Anubis36
47% better than 29%
0.76 better than 56%
83.2 better than 59%
1.06 better than 55%
50% of 119 duels better than 38%
43% of 28 situations better than 59%
Cache30
60% better than 63%
0.73 right on the average
82.5 better than 60%
1.03 better than 52%
51% of 133 duels right on the average
33% of 18 situations better than 38%
Nuke27
48% better than 28%
0.73 better than 32%
78.1 better than 26%
1.02 better than 33%
49% of 95 duels better than 25%
43% of 21 situations better than 58%
Inferno20
45% better than 16%
0.81 better than 61%
82.6 better than 38%
1.18 better than 67%
47% of 79 duels better than 10%
40% of 15 situations right on the average

Compared with players on the same level who have at least 15 matches on the map.

How awp3style3 plays

Across 317 matches awp3style3 averages K/R 0.73 and ADR 79.7; the rating across the 309 rated matches is 1.04. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 16.1 kills per match with 53% headshots. The strongest map is Cache with a 60% win rate in 30 matches. In 125 of 309 matches the rating was 1.10 or higher (40%), in 118 it was below 0.90. In 216 matches with detailed stats: 47 4Ks and 7 aces. Best month by rating: October 2026 at 1.12. awp3style3 loses the most ELO on Dust 2 (−158 ELO, win rate 53%). Things go best on Cache (+65 ELO, win rate 60%). Match no. 3 of the day goes best: 59% win rate, +17 ELO. Improved over the last three months: K/R +0.10, Rating +0.13, ADR +8.4, Win rate +3 pp, ELO +150. Got weaker: Headshots −2 pp. Last 30 days: 102 matches, win rate 55%, net ELO +135.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.