awp-_-

Russia
On FACEIT since 2018 305 matches tracked 118 matches in 30 days
ELO ▲ 538
3,131
30-day peak: 3,190
Rank EU ▲ 1,011 places
#5,106
Russia #1,440 in Russia
30 days · prev. #6,117 · best #3,210
Last updated:

How does awp-_- play?

Rating 1.19 K/R 0.83 ADR 84.3 from 305 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 305 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 30% good 1.10 to 1.29 23% normal 0.90 to 1.09 16% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (236 matches).

3,000-3,499 ELO

Compared with 7,387 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 59%+7 pp · Ø 52% better than 90%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 42%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.05).

Headshot rate 47%−6 pp · Ø 53% better than 19%
AWP share of kills 34%+22 pp · Ø 12% better than 96%
K/D 1.25+0.20 · Ø 1.05 better than 89%
Pistol kills per match 3.5
Knife kills 1 in 305 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).

2K rounds 15.1%+1.6 pp · Ø 13.5% better than 78%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 78%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 55x 4K, 5 aces in 236 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (3.9).

Utility hit rate 27%−7 pp · Ø 34% better than 8%
Utility damage per round 2.0−1.9 · Ø 3.9 better than 4%
Enemies flashed per round 0.320.00 · Ø 0.32 right on the average
Deaths per round 66%−5 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +5 pp, ELO +298
= Stayed the same
K/R at 0.83, Rating at 1.19, ADR at 83.9
▼ Got worse
Headshots −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months unchanged at 0.83. Clearly above the average (0.75).

Patterns

From the last 305 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −112 ELO
41 matches · 37% win rate
On Dust 2 −85 ELO
43 matches · 49% win rate
On Sundays +8 ELO, win rate 46%

awp-_- loses the most ELO in match 4 of the day: −112 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Anubis
  2. Recorded match no. 250 · Ancient
  3. Most kills in a match: 40 · Anubis
  4. Highest rating in a match: 2.35 · Anubis

Maps in detail

from the last 305 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
52% better than 38%
0.84 better than 82%
85.8 better than 67%
1.21 better than 87%
61% of 519 duels better than 90%
43% of 83 situations better than 63%
Ancient46
70% better than 91%
0.80 better than 70%
81.3 better than 44%
1.16 better than 79%
58% of 223 duels better than 80%
29% of 17 situations better than 24%
Anubis46
46% better than 20%
0.82 better than 78%
83.4 better than 59%
1.19 better than 84%
61% of 186 duels better than 89%
26% of 31 situations better than 21%
Nuke44
43% better than 11%
0.86 better than 84%
86.6 better than 69%
1.21 better than 84%
62% of 165 duels better than 87%
26% of 23 situations better than 21%
Dust 243
49% better than 28%
0.79 better than 65%
82.3 better than 52%
1.14 better than 70%
51% of 182 duels better than 41%
54% of 39 situations better than 85%
Cache7
29% -
0.82 -
82.4 -
1.18-
61% of 36 duels -
60% of 5 situations -
Inferno4
50% -
0.80 -
80.6 -
1.13-
36% of 22 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How awp-_- plays

Across 305 matches awp-_- averages K/R 0.83, ADR 84.3 and a rating of 1.19. Biggest strength: Opening duels won at 59%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 18.1 kills per match with 47% headshots. The strongest map is Ancient with a 70% win rate in 46 matches. In 182 of 305 matches the rating was 1.10 or higher (60%), in 75 it was below 0.90. In 236 matches with detailed stats: 55 4Ks and 5 aces. Best month by rating: September 2026 at 1.22. awp-_- loses the most ELO in match 4 of the day (−112 ELO, win rate 37%). Things go best on Nuke (+63 ELO, win rate 43%). Match no. 1 of the day goes best: 57% win rate, +40 ELO. Improved over the last three months: Win rate +5 pp, ELO +298. Got weaker: Headshots −8 pp. Unchanged in recent months: K/R at 0.83, Rating at 1.19, ADR at 83.9. Last 30 days: 118 matches, win rate 58%, net ELO +184.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.