awks

South Korea
On FACEIT since 2017 1,046 matches tracked 256 matches in 30 days
ELO ▼ 56
3,821
30-day peak: 3,998
Rank EU ▼ 114 places
#381
South Korea #10 in South Korea
30 days · prev. #267 · best #189
Last updated:

How does awks play?

Rating 1.12 (from 900 matches) K/R 0.79 ADR 82.3 from 1,046 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 900 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
AWPerEntry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (853 matches).

3,500+ ELO

Compared with 1,491 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (12%).

Rounds with first kill 14%+2 pp · Ø 12% better than 80%
Opening duels won 55%+1 pp · Ø 54% better than 54%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 39%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 37%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 70%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (54%).

Headshot rate 39%−15 pp · Ø 54% better than 3%
AWP share of kills 42%+29 pp · Ø 13% better than 96%
K/D 1.13+0.02 · Ø 1.11 better than 45%
Pistol kills per match 3.0 from the last 900
Knife kills 4 in 900 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so right on the average (14.2%).

2K rounds 14.2%0.0 pp · Ø 14.2% right on the average
3K rounds 4.8%+0.3 pp · Ø 4.5% better than 54%
MVPs per match 2.6+0.1 · Ø 2.5 better than 50%
4Ks and aces 191x 4K, 24 aces in 853 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 18%
Utility damage per round 3.1−0.9 · Ø 4.0 better than 22%
Enemies flashed per round 0.43+0.09 · Ø 0.34 better than 77%
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.04, Rating +0.05, Headshots +4 pp, ELO +309
= Stayed the same
ADR at 83.7, Win rate at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: October 2026 with 0.82. Last 3 months: 0.80 (at the start 0.76). Just above the average (0.78).

Patterns

From the last 900 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −359 ELO
88 matches · 45% win rate
On Nuke −161 ELO
87 matches · 53% win rate
On Sundays −255 ELO, win rate 44%

awks loses the most ELO in match 4 of the day: −359 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Nuke
  2. Highest rating in a match: 2.73 · Anubis
  3. Most kills in a match: 46 · Dust 2

Maps in detail

from the last 900 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2276
55% better than 39%
0.80 better than 53%
85.7 better than 52%
1.14 better than 53%
57% of 1,659 duels better than 63%
36% of 159 situations better than 38%
Ancient214
48% better than 18%
0.76 better than 35%
77.9 better than 16%
1.07 better than 36%
50% of 1,007 duels better than 26%
48% of 163 situations better than 71%
Anubis174
54% better than 41%
0.83 better than 69%
86.2 better than 57%
1.17 better than 67%
56% of 1,051 duels better than 63%
32% of 117 situations better than 32%
Nuke87
53% better than 28%
0.74 better than 26%
78.6 better than 20%
1.05 better than 27%
54% of 430 duels better than 48%
37% of 51 situations better than 44%
Cache78
50% better than 38%
0.83 better than 80%
87.0 better than 72%
1.17 better than 81%
57% of 409 duels better than 71%
40% of 48 situations right on the average
Mirage42
50% better than 22%
0.76 better than 30%
78.5 better than 15%
1.08 better than 35%
48% of 220 duels better than 12%
29% of 28 situations better than 17%
Inferno28
54% better than 49%
0.76 better than 54%
80.7 better than 43%
1.07 right on the average
55% of 168 duels better than 62%
43% of 14 situations better than 65%

Compared with players on the same level who have at least 15 matches on the map.

How awks plays

Across 1,046 matches awks averages K/R 0.79 and ADR 82.3; the rating across the 900 rated matches is 1.12. Biggest strength: Rounds with first kill at 14%, better than 80% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 39%, better than only 3% of level 10 · 3,500+ ELO players. Averages 17.0 kills per match with 39% headshots. The strongest map is Dust 2 with a 55% win rate in 276 matches. In 417 of 900 matches the rating was 1.10 or higher (46%), in 268 it was below 0.90. In 853 matches with detailed stats: 191 4Ks and 24 aces. Best month by rating: July 2026 at 1.16. awks loses the most ELO in match 4 of the day (−359 ELO, win rate 45%). Things go best on Dust 2 (+674 ELO, win rate 55%). Match no. 1 of the day goes best: 58% win rate, +383 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, Headshots +4 pp, ELO +309. Unchanged in recent months: ADR at 83.7, Win rate at 52%. Last 30 days: 256 matches, win rate 52%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.