avid-

Sweden
FACEIT verified On FACEIT since 2015 141 matches tracked 45 matches in 30 days
ELO ▲ 31
3,570
30-day peak: 3,627
Rank EU ▲ 98 places
#707
#23 in SE
30 days · before #805 · best #695
Last updated:

How does avid- play?

Rating 1.19 (from 54 matches) K/R 0.83 ADR 88.7 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93% on level 10
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 81%
Rating spread from 54 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 39% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 4% very weak below 0.75 15%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More damage per round than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsDamageHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 56%+5 pp better than 83%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 36%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 61%+10 pp better than 95%
AWP share of kills 2%−9 pp better than 12%
K/D 1.21+0.18 better than 91%
Pistol kills per match 2.6
Knife kills 2 in 157 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.3%+2.0 pp better than 88%
Rounds with 3K 5.2%+1.1 pp better than 86%
MVPs per match 2.9+0.6 better than 93%
4Ks and aces 16x 4K, 3 aces in 71 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 45%+10 pp better than 97%
Utility damage per round 4.6+0.5 better than 67%
Enemies flashed per round 0.38+0.08 better than 74%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.05, ADR +5.7, Headshots +4 pp, ELO +253
= Stayed the same
Nothing clear
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.85
AprMayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.85 (at the start 0.80).

Patterns

From the last 157 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Saturdays +80 ELO, win rate 52%

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Mirage
  2. Longest win streak: 10 wins in a row · Mirage
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
62% better than 84%
0.85 better than 90%
89.2 better than 85%
1.19 better than 90%
62% of 123 duels better than 95%
56% of 25 situations better than 91%
Ancient28
61% better than 79%
0.78 better than 68%
85.9 better than 72%
1.08-
51% of 94 duels level
33% of 9 situations better than 40%
Dust 228
68% better than 94%
0.85 better than 89%
90.0 better than 87%
1.33-
53% of 72 duels better than 60%
50% of 4 situations better than 80%
Anubis24
79% better than 99%
0.87 better than 92%
95.5 better than 97%
1.22-
58% of 95 duels better than 84%
38% of 8 situations level
Nuke17
35% better than 5%
0.74 better than 36%
84.1 better than 56%
1.14-
45% of 51 duels better than 16%
50% of 2 situations better than 74%
Cache10
90% -
0.84 -
88.6 -
1.22-
51% of 35 duels -
29% of 7 situations -
Inferno6
67% -
0.66 -
68.2 -
1.09-
44% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How avid- plays

Across 141 matches avid- averages K/R 0.83 and ADR 88.7; the rating across the 54 rated matches is 1.19. Biggest strength: Utility with impact at 45%. That is better than 97% of players on level 10. On average 18.3 kills per match, 61% of them headshots. The strongest map is Cache with a 90% win rate in 10 matches. In 31 of 54 matches the rating was 1.10 or higher (57%), in 10 it was below 0.90. In 71 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: October 2026 at 1.22. Things go best on Anubis (+154 ELO, win rate 79%). Improved over the last three months: K/R +0.05, ADR +5.7, Headshots +4 pp, ELO +253. Got weaker: Win rate −3 pp. Last 30 days: 45 matches, win rate 58%, ELO balance +6.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.