avedem

Russia
On FACEIT since 2022 136 matches tracked 43 matches in 30 days
ELO ▲ 29
2,277
30-day peak: 2,277
Rank EU
#112,781
Russia #32,011 in Russia
Last updated:

How does avedem play?

Rating 1.25 (from 86 matches) K/R 0.84 ADR 86.6 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 86 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 17% weak 0.75 to 0.89 13% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

64% of opening duels won and so well above the average (51%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 64%+13 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 26%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so clearly above the average (1.04).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 37%+25 pp · Ø 12% better than 99%
K/D 1.23+0.19 · Ø 1.04 better than 92%
Pistol kills per match 3.5

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.5% of rounds and so well above the average (13.5%).

2K rounds 17.5%+4.0 pp · Ø 13.5% better than 98%
3K rounds 6.2%+2.0 pp · Ø 4.2% better than 96%
MVPs per match 2.7+0.3 · Ø 2.4 better than 83%
4Ks and aces 16x 4K, 3 aces in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 23%−12 pp · Ø 35% better than 1%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 9%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 44%
Deaths per round 68%−4 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.16, ADR +9.8, ELO +199
= Stayed the same
Nothing clear
▼ Got worse
Headshots −14 pp, Win rate −10 pp

Oct to Nov 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

1.02
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: December 2025 with 1.10. Last 3 months: 0.93 (at the start 0.77). Well above the average (0.74).

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −50 ELO
40 matches · 58% win rate
In match 3 of the day −11 ELO
21 matches · 43% win rate
On Fridays −5 ELO, win rate 43%

avedem loses the most ELO on Dust 2: −50 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.31 · Mirage
  2. Recorded match no. 100 · Nuke
  3. Longest win streak: 5 wins in a row · Dust 2
  4. Most kills in a match: 34 · Mirage

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
56% better than 65%
0.90 better than 95%
92.0 better than 90%
1.33 better than 98%
68% of 163 duels better than 99%
35% of 17 situations better than 40%
Dust 240
58% better than 73%
0.83 better than 85%
84.9 better than 68%
1.31 better than 97%
68% of 108 duels better than 99%
46% of 13 situations better than 74%
Ancient20
45% better than 27%
0.75 right on the average
78.0 better than 31%
1.06-
63% of 56 duels better than 96%
40% of 10 situations better than 55%
Anubis9
56% -
0.79 -
84.6 -
1.18-
58% of 33 duels -
0% of 5 situations -
Nuke8
63% -
0.83 -
86.7 -
1.11-
53% of 32 duels -
50% of 8 situations -
Inferno3
67% -
0.76 -
77.9 -
1.21-
50% of 4 duels -
0% of 1 situations -
Overpass3
33% -
0.73 -
80.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How avedem plays

Across 136 matches avedem averages K/R 0.84 and ADR 86.6; the rating across the 86 rated matches is 1.25. Biggest strength: Opening duels won at 64%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 17.9 kills per match with 45% headshots. The strongest map is Dust 2 with a 58% win rate in 40 matches. In 53 of 86 matches the rating was 1.10 or higher (62%), in 18 it was below 0.90. In 64 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: November 2026 at 1.45. avedem loses the most ELO on Dust 2 (−50 ELO, win rate 58%). Things go best on Mirage (+41 ELO, win rate 56%). Match no. 2 of the day goes best: 67% win rate, +24 ELO. Improved over the last three months: K/R +0.16, ADR +9.8, ELO +199. Got weaker: Headshots −14 pp, Win rate −10 pp. Last 30 days: 43 matches, win rate 49%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.